-
Card Games
Miniature Games
- Warhammer 40000
- Warhammer Horus Heresy
- Warhammer Age of Sigmar
- Warhammer The Old World
- Star Wars Legion
- Star Wars: Shatterpoint
- Halo Flashpoint
- Bolt Action
- Black Powder
- Hail Caesar
- Middle-earth SBG
Roleplaying Games
Board Games
Fiction
-
Trading Card Games
Accessories
-
Sci-Fi Games
- Warhammer 40,000
- Warhammer Horus Heresy
- Kill Team
- Necromunda
- Star Wars Legion
- Star Wars: Shatterpoint
- Stargrave
Fantasy Games
- Warhammer Age of Sigmar
- Warhammer The Old World
- Middle-earth Strategy Battle Game
- Kings of War
- Conquest
- A Song of Ice and Fire
- Armada
- Blood Bowl
- Marvel Crisis Protocol
- WarCry
- Warhammer Underworlds
Historical Games
- Bolt Action
- Achtung Panzer!
- Flames of War
- Team Yankee
- Clash of Steel
- Black Powder
- Pike & Shotte
- Hail Caesar
- Dead Man's Hand
Historical Miniatures
Other
-
Fantasy
- Dungeons & Dragons
- Warhammer Fantasy
- Warhammer Age of Sigmar Soulbound
- Call of Cthulhu
- Pathfinder
- Animal Adventures
Science Fiction
Miniatures
Blood Bowl: Spike! Journal Issue 16
Blood Bowl: Spike! Journal Issue 16
$26.50$28.00Vendor: Games Workshop
Product Type : Miniature Games
Hurry! Only0units left in stock!Special Order Item.
Creaking open their coffin, this issue's guest editor Leigh von Kristoff has all the juicy info for you to get your teeth into.
Already enticed by the title of Blood Bowl alone, Vampire Teams have long been involved with this brutal sport. In this issue of Spike! Journal, we have been invited into the ornate castles of Sylvania to discover more about these highly skilled, if often a little peckish, Blood Bowl players and find out just how they keep their appetites in check while on the pitch. With the contents of this magazine, you'll be in thrall to the Vampires, and just dying to start your own team.
This issue includes:
Supernatural Superstars
Background on the origins of Vampire teams in Blood Bowl and how they play on the pitch. This includes information on their team positions, including Thrall Lineman, Vampire Thrower, Vampire Runner, Vampire Blitzer, and Vargheist. Features the Vampire Team Roster and the 11 eligible star players that can play for the team: Akhorne the Squirrel, Bryce ‘the Slice’ Cambuel, ‘Captain’ Karina von Riesz, Count Luthor von Drakenborg, Frank ‘n’ Stein, Grak & Crumbleberry, Gretchen Wächter, Helmut Wulf, Ivan ‘The Animal’ Deathshroud, Skrull Halfheight and Wilhelm Chaney.
Famous Vampire Teams
Descriptions and background on some of the more famous Vampire teams, including Craggen Counts, Duskfall Darkwings, Debonair Nightwings, and Varanheim Vampires.
Team Spotlight: Drakfang Thirsters
An in-depth article focusing on the Drakfang Thirsters, one of the most famous and successful Vampire teams ever to grace the Blood Bowl pitch. Includes details of their history; team profile which includes team colours, honours, Spike! team rating as well as the roster of their famous 2502-2503 squad, plus the team's highlights from 2459 to 2503.
Star Player - Count Luthor Von Drakenborg
A profile on the much beloved Count Luthor Von Drakenborg, also known as the "Count of Cool", plus the rules to unleash the Count in your games.
Dirt from the Dugout
Spike! Journal's gossip column. This time Mindy Piewhistle travels to Sylvania to investigate the perplexing mystery of the sudden disappearance of the Waldenhof Varghulfs.
Star Player - 'Captain' Karina Von Riesz
A profile on the ruthless runner 'Captain' Karina Von Riesz, also known as "The Scourge of Sartosa", plus rules to use her in game so you can join her crew.
Vampire Noble Leagues
Brand new rules and advice for running Vampire Noble Leagues - a variant on the standard Blood Bowl League Season rules in the current Blood Bowl rulebook.
Vampire Castle Blood Bowl Pitch
Includes rules for using the Vampire Castle Blood Bowl Pitch in your games, including special rules for a Soft Landing and Raging Inferno. These rules are also included with the Vampire Team - Double-sided Pitch and Dugouts Set.
Coffin Corner
Spike! Journal's obituaries column commemorating those players who are no longer with us, whether trampled on the pitch, torn apart, or possibly eaten.
Vampire Balls
Includes background and rules for 2 unique Vampire balls - the bat ball and the restrained vargling ball.
Chat with the Rat
Ace Skaven reporter Hackspit ‘the Scribbler’ Quillchewer talks with the eccentric Viktor Vonescu, head coach of the Sanguine Seekers, to discuss what qualities make for the ideal Thrall.
Pro Playbook: Midnight Mayhem
A detailed introduction to coaching Vampire teams. Includes an overview of the strengths of their team, positions, tactics, and managing the Bloodlust mechanic.
Star Player - Ivan 'The Animal' Deathshroud
A profile on the bony Blitzer named Ivan 'The Animal' Deathshroud, plus rules for you to use him in game and continue his grudge with the Dwarfs.
Dungeon Bowl Update: Vampire Teams
Provides a narrative and rules update for players to use your Vampire team miniatures in games of Dungeon Bowl.
Mighty Blow! - When You're Strange
A look back on some of the tall tales from the career of Bob Bifford. Includes a comic strip Bob Bifford reminiscing about his time playing against Vampires.Refund & Return policy
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unopened, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, drinks), custom products (such as special orders or personalized items. *also see Customer Special Order Policy), as well as Card Singles ie. MTG Cards. We also do not accept returns for hazardous materials ie. Spray Cans.
Please get in touch if you have questions or concerns about your specific item.
CHANGE OF MIND
We are not required to provide a refund or replacement if you change your mind.
At our discretion we may offer an exchange for a Hall of Heroes Gift Voucher.
A requirement for such an exchange is that the product is sealed in its original packaging, unused, unopened and in brand new resalable condition and it is within 30 days of your original purchase (or delivery date if shipped)
Please note you would be responsible for returning the product, as well as the original cost of shipping.
If the product has a tamper-proof seal, it must be intact and undamaged. Any returns found to have been opened, used, or damaged will not be eligible for exchange, and will be held until the customer returns to collect the product or pays for return postage. If return postage is not paid by the customer within 30 days of being received by us, the product will be considered abandoned, and we will dispose of it. Restocking fees may apply if the product is not in its original condition.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you received the wrong item, so that we can evaluate the issue and make it right.
FAULTY PRODUCTS
If a product that you have purchased from one of our stores does not meet expectations of the item as it was advertised, or the product is faulty, then please return the product to where you made the purchase for an exchange or refund, in accordance with Australian Consumer Laws.
You can choose a refund or exchange if an item has a major problem. This is when the item:
- has a problem that would have stopped someone from buying the item if they had known about it
- is unsafe
- is significantly different from the sample or description.
- or doesn’t do what we said it would, or what you asked for and can’t be easily fixed.
Alternatively, you can choose to keep the item and we will compensate you for any drop in value.
If the problem is not major, we will repair the item within a reasonable time. If it is not repaired in a reasonable time, you can choose a refund or replacement.
Please keep your proof of purchase – e.g. your receipt, invoice or confirmation email.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.
Disclaimer
We have tried our best to ensure our website is accurate however it is possible that an occasional error may occur. Therefore, we cannot be held responsible for typographical errors, product changes, availability, or price variations.
For additional information about Australian refunds, consumer information and retailer standards please visit (link)
- Our refund policy adheres to The Australian Consumer Law (2011)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'