-
Card Games
Miniature Games
- Warhammer 40000
- Warhammer Horus Heresy
- Warhammer Age of Sigmar
- Warhammer The Old World
- Star Wars Legion
- Star Wars: Shatterpoint
- Halo Flashpoint
- Bolt Action
- Black Powder
- Hail Caesar
- Middle-earth SBG
- Konflikt '47
Roleplaying Games
Board Games
Fiction
-
Trading Card Games
Accessories
-
Sci-Fi Games
- Warhammer 40,000
- Warhammer Horus Heresy
- Kill Team
- Necromunda
- Star Wars Legion
- Star Wars: Shatterpoint
- Stargrave
- Konflikt '47
Fantasy Games
- Warhammer Age of Sigmar
- Warhammer The Old World
- Middle-earth Strategy Battle Game
- Kings of War
- Conquest
- A Song of Ice and Fire
- Armada
- Blood Bowl
- Marvel Crisis Protocol
- WarCry
- Warhammer Underworlds
Historical Games
- Bolt Action
- Achtung Panzer!
- Flames of War
- Team Yankee
- Clash of Steel
- Black Powder
- Pike & Shotte
- Hail Caesar
- Dead Man's Hand
Historical Miniatures
- Ancient Era
- Medieval Era
- Napoleonic Wars
- American Civil War
- World War I
- World War II
- Modern Era
- Scenery
Other
-
Systems & Settings
- Aliens
- Call of Cthulhu
- Cyberpunk
- Dungeons & Dragons
- Animal Adventures
- Pathfinder
- Runequest
- Traveller
- Vampire: The Masquerade
- Warhammer 40000: Imperium Maledictum
- Warhammer 40000: Wrath & Glory
- Warhammer Age of Sigmar: Soulbound
- Warhammer Fantasy
Miniatures
There are 10 productsSort
Translation missing: en.sections.collection_template.product_count
-
Konflikt '47: Rulebook HB with Special Miniature$120.00It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both scien...
-
Konflikt '47: Rulebook HB$120.00It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both scien...
-
Konflikt '47: Starter Set$237.00It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both scie...
-
Konflikt '47: Axis Starter Army$275.00March to war under the banner of the Axis! With the downfall of the Third Reich and the sudden rise of the shadowy Green Vault, Axis forces have consolidated into a single monolithic entity. Altho...
-
Konflikt '47: United States Starter Army$275.00Drop into combat with the US Army! This starter army is the perfect way to begin your Konflikt '47 United States collection, giving you a battle-ready force packed with the latest technology in on...
-
Konflikt '47: Axis Stahltruppen Heavy Infantry$92.50Grind the enemies of the Axis under your armoured boots! Intended to spearhead assaults on the most heavily fortified strongpoints, and clad in armour the equal of many earlier tanks, the Stahltru...
-
Konflikt '47: United States Firefly Airborne Infantry$92.50Drop into hell on Earth - and come out the other side! American advancements in repulsorlift Rift-tech have allowed a man to soar through the air in great bounds, or drop from an aircraft and cont...
-
Konflikt '47: Rift Dice GREY$45.00Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice! The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. Thes...
-
Konflikt '47: Rift Dice GREEN$45.00Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice! The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. Thes...
-
//thehallofheroes.com.au/cdn/shop/files/458900001_Konflikt47GenericDiceBag_771x1000.jpg?v=1752291961Konflikt '47: Dice Bag$50.00Draw your Order and Rift Dice in style with this fantastic dice bag emblazoned with the Konflikt ‘47 logo. It’s perfect for games of Konflikt '47 and also keeps your dice safe between battles.
Showing 1 -10 of 10 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'