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Card Games
Miniature Games
- Warhammer 40000
- Warhammer Horus Heresy
- Warhammer Age of Sigmar
- Warhammer The Old World
- Star Wars Legion
- Star Wars: Shatterpoint
- Halo Flashpoint
- Bolt Action
- Black Powder
- Hail Caesar
- Middle-earth SBG
Roleplaying Games
Board Games
Fiction
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Trading Card Games
Accessories
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Sci-Fi Games
- Warhammer 40,000
- Warhammer Horus Heresy
- Kill Team
- Necromunda
- Star Wars Legion
- Star Wars: Shatterpoint
- Stargrave
Fantasy Games
- Warhammer Age of Sigmar
- Warhammer The Old World
- Middle-earth Strategy Battle Game
- Kings of War
- Conquest
- A Song of Ice and Fire
- Armada
- Blood Bowl
- Marvel Crisis Protocol
- WarCry
- Warhammer Underworlds
Historical Games
- Bolt Action
- Achtung Panzer!
- Flames of War
- Team Yankee
- Clash of Steel
- Black Powder
- Pike & Shotte
- Hail Caesar
- Dead Man's Hand
Historical Miniatures
Other
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Fantasy
- Dungeons & Dragons
- Warhammer Fantasy
- Warhammer Age of Sigmar Soulbound
- Call of Cthulhu
- Pathfinder
- Animal Adventures
Science Fiction
Miniatures
Card Condition Chart
The Hall of Heroes aims to increase customer satisfaction by defining standards that reduce ambiguity and ensure that customer expectations are met.The Hall of Heroes card conditions are a great point of reference for both Buyers and Sellers. By providing clear examples ofwhat a card should look like at each condition, we make sure everyone knows what to expectwhen buying and selling cards from The Hall of HeroesThe challenge is that there are no hard and fast rules regarding the amount of marks a card can have or how severe those marks can get—every card is unique.By introducing guidelines, we aim to identify the best methods for evaluating card condition.Any stamp, inking or signature on a card is considered an alteration, and since each alteration is unique, they cannot fit within our standardized grading. Cards marked in this way should only be sold as listings with photos.
Also, if you have a card that has sharpie or paint on it in order to cover damage to the card, it should be added as a listing with photo with 'Damaged' as the allocated condition.
Common things to look out for:The card is not a different version than what is expected. The card must be the specific edition.
Common defects are typically okay, like when many copies of a particular card feature a uniform defect. However, most cards with print errors, ink inconsistencies and miscuts can only be sold as listings with photos.
Not all cards pulled from a pack are Near Mint. Cards can be opened that have markings or damage, inking inconsistency or factory defects.
Near Mint
Cards in Near Mint (NM) condition show minimal to no wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. A Near Mint card may have a tiny edge nick or a tiny scratch or two, but overall look nearly unplayed with no major defects or flaws.
The acceptable range of cards within the Near Mint condition include both cards with no imperfections and cards with a few minor imperfections.
NEAR MINT FOIL
On foil cards, wear and blemishes are more easily noticed. As a result, grading Near Mint Foils (NMFs) is fairly simple: They canʼt have any scratches, clouding, print defects or visible damage or marks. Near Mint Foils are nearly pristine cards because itʼs the most scrutinized card condition.
Lightly Played
Cards in Lightly Played (LP) condition may have minor border or corner wear or even just slight scuffs or scratches. There are no major defects such as liquid damage, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.
The acceptable range of cards within the Lightly Played condition include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.
LIGHTLY PLAYED FOIL
Lightly Played Foils (LPFs) show minimal wear and very few surface flaws. Any flaws such as scratches are very slight, and no major imperfections or flaws should exist. Scratches in the art box tend to be more noticeable and factor more heavily than other flaws. Foils in Lightly Played condition may also have slight fading or signs of wear or slight warping.
Moderately Played
Cards in Moderately Played (MP) condition can have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks.
A Moderately Played card may have some form of a more major marking, such as creasing that doesnʼt affect card integrity, but not in
combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.
MODERATELY PLAYED FOIL
Warping, clouding, scratching and a little flaking are all fine on Moderately Played Foils (MPFs). They are also allowed to have minor border wear. As long as there are no major defects, these minor flaws are okay on MPFs.
Heavily Played
Cards in Heavily Played (HP) condition show a severe amount of wear. Cards with less than 30% of the surface being liquid damaged are typically accepted but may be considered Damaged if especially detrimental. HP cards can have one small instance of missing ink (such as if something is stuck to a card, then removed and pulls away part of the card), along with major creasing, whitening and border wear if the card can still be sleeve playable.
Damaged
Cards in Damaged condition can exhibit a tear, bend or crease that may make the card illegal for tournament play, even in a sleeve. If more than 30% of the card is damaged by liquid, it's considered Damaged. Cards in Damaged condition may have extreme border wear, extreme corner wear, heavy scratching or scuffing, folds, creases or tears or other damages that impacts the structural integrity of the card. (Note: No one likes to receive a card that is covered in a foreign substance, such as food, liquid or other material. Cards like these are not accepted through The Hall of Heroes.)
Heavily Played and Damaged Foils
Heavily Played Foils (HPFs) and Damaged Foils follow the same rules as their non-foil counterparts.
We use the Same Guidelines as TCGplayer who we have taken these guidelines from
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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