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There are 11 productsSort
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Warhammer Time of Legends Anthology: Age of Legend (PB)$13.50A Warhammer Anthology An anthology of orginal short stories based on the heroes of the Warhammer Fantasy Time of LegendsOriginal short stories from some of the best fantasy writers in the Black Lib...
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Warhammer Time of Legends Blood of Nagash Book 1: Neferata (PB)$13.50The Blood of Nagash Book 1A queen without a kingdom, Neferata sets her sights on a capital for her new empire - the stronghold of Silver Pinnacle. She calls her allies to battle – but can she tru...
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Warhammer Time of Legends Nagash Book 1: Nagash the Sorcerer (PB)$13.50Book 1 of the Rise of NagashIn the ancient and powerful kingdom of Nehekhara, one man is about to change the course of history and create power that will echo across millennia and into new worlds...
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Warhammer Time of Legends Nagash Book 2: Nagash the Unbroken (PB)$13.50Book 2 of the Rise of NagashIn his new lair of Cripple Peak, the necromancer Nagash discovers something dark and powerful: warpstone. Coveted by the skaven, this magical rock could make the evil ...
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Warhammer Time of Legends Nagash Book 3: Nagash Immortal (PB)$13.50Book 3 of the Rise of NagashIn the tunnels of Nagashizzar, a new threat to the realm of the undead is rising. Nagash must call upon all his reserves of power to defeat the skaven assault and cont...
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Warhammer Time of Legends Sigmar Book 1: Heldenhammer (PB)$13.50Book 1 of the Legend of SigmarThis is the story of how Sigmar rose to power, culminating in the Battle of Black Fire Pass, where men and dwarfs fought against the vast hordes of orcs in their que...
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Warhammer Time of Legends Sigmar Book 2: Empire (PB)$13.50Book 2 of the Legend of SigmarSigmar has united the tribes of men and founded a mighty empire – but no sooner has it been created than it faces its first test, as the forces of Chaos emerge from ...
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Warhammer Time of Legends Sigmar Book 3: God King (PB)$13.50Book 3 of the Legend of SigmarSigmar's empire is united. He has defeated the greenskins, thwarted a Chaos invasion and peace beckons – until an old power returns in the distant south, one that wo...
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Warhammer Time of Legends The Sundering Book 1: Malekith (PB)$13.50The Sundering Book 1 Passed over to succeed as king, elf general Malekith is wracked by jealousy and bitterness. Under the pretence of rooting out the pernicious cult of pleasure that is corrupting...
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Warhammer Time of Legends The Sundering Book 2: Shadow King (PB)$13.50The Sundering Book 2 When his family is betrayed and slain, Alith Anar, ill-fated prince of the Nagarythe, is forced to walk a dark path. With the island of Ulthuan in the grip of a civil war with ...
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Warhammer Time of Legends The Sundering Book 3: Caledor (PB)$13.50The Sundering Book 3 The rise of the Druchii has driven the land of Ulthuan into a brutal civil war. As conflict rages through the cities and forests, sides must be chosen and old allegiances and ...
Showing 1 -11 of 11 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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