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White Dwarf Issue 497 February 2024
White Dwarf Issue 497 February 2024
$16.00$17.00Vendor: Games Workshop
Product Type : Magazines
Hurry! Only0units left in stock!White Dwarf Issue 497 February 2024 is currently out of stock, however we can order for you.
White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in the February issue:
Contact! – Letters, questions, and pictures of miniatures sent in by you, the readers.
Inside the Studio – A look at the games the White Dwarf staff have been playing recently.
THE WHITE DWARF BUNKER
Access Granted! – An introduction to this month's action in the White Dwarf bunker.
Challenges – Grab your brushes and join our Leaders and Heroes painting challenge.
Scenarios of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus an exciting new way to play Warhammer Underworlds.
Basic Training – In this issue, we learn how to deal with the myriad undead threats of the Flesh-eater Courts.
Hobby Hangout – What are all-over washes, and how can you use them to paint your models?
Satellite Uplink – We hear from our Bunker of the Month – Long Island Wargamers. Plus, a gallery of your Leaders and Heroes!
WARHAMMER 40,000
Vashtorr the Arkifane: An Inquisitor's Analysis – Inquisitor Coteaz turns the eyes of the Ordo Malleus upon the Arkifane.
Stilled Faith Part II: Phobos – The Black Consuls join Kaseena Flamberg in her investigation of a Genestealer Cult.
A Tale of Four Warlords – James, Joe, Andy, and Rhuairidh continue their quest for galactic dominance.
Insidious Infiltrators – If you like Lictors, you'll love these rules for fielding stealthy Tyranids in Combat Patrol.
Scout Squad Kill Team – Full rules for fielding Space Marine Scouts in Kill Team. Sneaky sneaky!
WARHAMMER AGE OF SIGMAR
Strongholds of the Realms – Part two of the series looks closer at fortresses. This time, Order and Destruction!
Fantastic War Hosts: Lumineth Realm-Lords – An extravaganza of light and colour in this inspirational hobby gallery full of aelves.
Spear of Darkness – Treachery and in-fighting abound in the darkest reaches of the Varanspire.
The Madness of Baron Veingulper Part I – New rules and scenarios for using Flesh-eater Courts in Warhammer Quest: Cursed City.
OTHER GAMES
WARHAMMER: THE OLD WORLD
Battle Report: Border War –The Kingdom of Bretonnia and Tomb Kings of Khemri go to war in our first Warhammer: The Old World Battle Report!
SPECIAL FEATURES
Legacy of Defiance – In part II of this Tome Keepers serial story, Librarian Ushizar delves into his past.
Worlds of Warhammer – Join us on a trip to Ghyran, the Realm of Life. Please leave the foliage how you found it.
Each copy of issue 497 also comes with cardboard inserts, which include 1x double-sided rules card for the Insidious Infiltrators Combat Patrol, which contains Stratagems, abilities, secondary objectives, and Enhancements. Plus, there are 2x paint recipe cards, 2x Bunker Achievement cards, 3x Combat Patrol datasheets, and a double-sided card featuring the Bunker Scenarios of the month for Warhammer Age of Sigmar and Warhammer 40,000.We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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