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Kill Team: Nightmare
$218.00$230.00Vendor: Games Workshop
Product Type : Miniature Games
Hurry! Only0units left in stock!Limited release. While stocks last.
Kill Team: Nightmare is the latest expansion for Kill Team, plunging you into a ghastly shadow-war amidst the industrial ruins of a dying world. Take command of two new kill teams – a Nemesis Claw squad of murderous Chaos Space Marines, and a band of slinking, supernatural Mandrakes – as they fight over a large Generatorum Hub terrain piece that upgrades your killzones. You'll also find a book packed with background information, new missions, and rules for both kill teams, plus two sets of datacards and tokens to keep your games running smoothly – all exclusive to this box.
This boxed set contains:
– 96-page softcover Kill Team: Nightmare book: All the background, artwork, and rules for both of the two kill teams in the box, plus the ongoing story of the anarchy spreading on Bheta-Decima, as well as new Narrative Twists, a Shadow Operations: Nightmare mission pack, and rules for the Generatorum Hub terrain piece.
– Nemesis Claw Kill Team: Chaos Space Marines drawn from the vicious and sadistic Night Lords Legion. These multipart plastic miniatures include 10x Night Lords with a variety of weapons and cosmetic options, as well as a Chaos Space Marines transfer sheet. You'll also find upgrade parts for specialist operatives like a cruel Fearmonger, grotesque Ventrilokar, and a Skinthief wielding a vicious Nostraman chainglaive.
– Mandrakes Kill Team: Otherworldly shadow-assassins from the outer depths of the Drukhari's Dark City. These multipart plastic miniatures include 10x Mandrakes armed with glimmersteel blades, as well as optional upgrades to create specialist operatives such as a balefire-slinging Abyssal, a terrifying Nightfiend, and a greatblade-wielding Chooser of the Flesh.
– Generatorum Hub: A large, multi-level mechanical marvel which powers the extraction-rig over which both kill teams are fighting. This multipart plastic terrain piece is intended for use with the missions found in the book, alongside the Killzone: Bheta-Decima terrain set.
– Datacards: Keep games running smoothly with reference cards detailing each team's operatives, abilities, equipment, Ploys, and Tac Ops, plus reference cards for the accompanying token sheets. Includes a deck of 20x Nemesis Claw Kill Team cards, and a deck of 21x Mandrakes Kill Team cards.
– Token Sheets: Easily track abilities, objectives, equipment, and Command points throughout your game with team-themed tokens. Includes 1x Nemesis Claw token sheet, containing 47x double-sided cardboard tokens, and 1x Mandrakes token sheet, containing 49x double-sided cardboard tokens.
All miniatures come with appropriate bases. These miniatures are supplied unpainted and require assembly.
You'll need a copy of the Kill Team: Core Book to use the contents of this set. You'll also need the Killzone: Bheta-Decima terrain set to create the mission maps in the book. Both are available separately.
The miniatures and some other elements of this product will be available separately at a later date.We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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