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Epic Resort
Epic Resort
Regular Price $81.99Vendor: Floodgate Games
Product Type : Board Games
Hurry! Only0units left in stock!Epic Resort is currently out of stock, however we can order for you.
This Item is a Special Order Item.
Special Order items are generally available within 7 days for Pickup or Postage.Players compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract, the more likely monsters will attack!
Overview
Hire and train your workers, build and upgrade your attractions, and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner.
Setup
Each player begins with a humble resort consisting of a Beach, a Tiki Hut and a small number of Tourists, placed at each attraction. Each player starts with their own worker Deck consisting of 7 Apprentices, 3 Street Performers, and 3 Lazy Peons.
Gameplay
Each round consists of 4 phases:
Phase I - Get to Work
Each Player draws a hand of 5 Workers from their Worker Deck.
Players simultaneously send worker cards from their hand to do work at each of their Attractions. Any missing units of work (are required by the Attraction) cause Tourists to leave before gathering resources.
Players gain the primary resource of Gold by having more tourists at each attraction, and Flair by having less tourists.
Phase II - Action: Attract, Hire & Upgrade
In order, players take one action per turn or pass. Players will be interacting with common draft areas, as well as using abilities from their own workers and attractions. Possible actions include:
Attract Tourists from the Dock (Spending Flair) - Tourists are placed at attractions, potentially increasing the Gold gained on the subsequent turn.
Attract a Hero from the Dock (Spending Flair) - Heroes start with low health, which is gained at the end of each round. Fully Rested Heroes are scored for Victory Points.
Upgrade an Attraction (Spending Gold) - Providing higher tourist capacity, better Gold payout, better abilities and more Victory Points. Upgraded attractions typically require more workers to keep them fully staffed.
Train or Hire new Workers (Spending Gold) - Upgrade your workers to provide more work, or better abilities. Training locks a worker draft pile, preventing other players from upgrading to that particular worker during the round. Training workers is a 1-for-1 exchange, keeping players' Worker Deck lean by design.
Pass - The first Player to Pass becomes the Start Player for the next round
Any time during a player's turn, he may use abilities from fully-staffed attractions, or discard worker cards to use their unique abilities.
Phase III - A Ship Arrives
The dock is refilled with new Heroes and Tourists from a center pile. While refilling, it's possible to trigger a Monster Attack!
If an Attack! card is revealed, the top Monster from the Monster Pile will choose which player it's attacking; typically by Most Tourists or Most Heroes at their resort, ties broken clockwise from the start player.
If a Hero defends against a Monster Attack, he loses 1 health. Any undefended damage causes tourists to be eaten by the Monster.
Heroes may dodge into, or out of, a Monster Attack up to one time per round.
If an attraction has no Hero or Tourists, a Monster will Damage it, potentially destroying the attraction.
A player may chose (if they have one) to throw a Lazy Peon at the monster, ending the attack and permenantly removing the Worker Card from the game.
The Dock Continues to refill, potentially triggering more Monster Attacks, until it is full.
Phase IV - Clean Up
Used and unused Workers are placed in players' discard piles.
Any fully-rested Heroes are scored - Placed to the side, each worth Victory Points at the end of the game. This Hero also removes the top Monster from the remaining Monster Deck.
Remaining Heroes gain 1 Health each.
Any Locked Worker Draft Piles and Attraction Abilities are made available for the next round.
Any unused Flair is sent back to the supply. Gold carries over to the next round.
Gameplay continues with Phase I
Game End
If at the end of the round there are no Monsters remaining, the game is over and players total Victory Points from Attractions, Scored Heroes, and 1 point for each remaining Hero at their resort. The player with the highest Victory Point total has built the most Epic Resort and is victorious!
Refund & Return policy
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unopened, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, drinks), custom products (such as special orders or personalized items. *also see Customer Special Order Policy), as well as Card Singles ie. MTG Cards. We also do not accept returns for hazardous materials ie. Spray Cans.
Please get in touch if you have questions or concerns about your specific item.
CHANGE OF MIND
We are not required to provide a refund or replacement if you change your mind.
At our discretion we may offer an exchange for a Hall of Heroes Gift Voucher.
A requirement for such an exchange is that the product is sealed in its original packaging, unused, unopened and in brand new resalable condition and it is within 30 days of your original purchase (or delivery date if shipped)
Please note you would be responsible for returning the product, as well as the original cost of shipping.
If the product has a tamper-proof seal, it must be intact and undamaged. Any returns found to have been opened, used, or damaged will not be eligible for exchange, and will be held until the customer returns to collect the product or pays for return postage. If return postage is not paid by the customer within 30 days of being received by us, the product will be considered abandoned, and we will dispose of it. Restocking fees may apply if the product is not in its original condition.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you received the wrong item, so that we can evaluate the issue and make it right.
FAULTY PRODUCTS
If a product that you have purchased from one of our stores does not meet expectations of the item as it was advertised, or the product is faulty, then please return the product to where you made the purchase for an exchange or refund, in accordance with Australian Consumer Laws.
You can choose a refund or exchange if an item has a major problem. This is when the item:
- has a problem that would have stopped someone from buying the item if they had known about it
- is unsafe
- is significantly different from the sample or description.
- or doesn’t do what we said it would, or what you asked for and can’t be easily fixed.
Alternatively, you can choose to keep the item and we will compensate you for any drop in value.
If the problem is not major, we will repair the item within a reasonable time. If it is not repaired in a reasonable time, you can choose a refund or replacement.
Please keep your proof of purchase – e.g. your receipt, invoice or confirmation email.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.
Disclaimer
We have tried our best to ensure our website is accurate however it is possible that an occasional error may occur. Therefore, we cannot be held responsible for typographical errors, product changes, availability, or price variations.
For additional information about Australian refunds, consumer information and retailer standards please visit (link)
- Our refund policy adheres to The Australian Consumer Law (2011)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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