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Miniatures
Bolt Action: Soviet Army Weapons Teams
Regular Price $40.00Vendor: Warlord Games
Product Type : Miniature Games
Hurry! Only0units left in stock!Bolt Action: Soviet Army Weapons Teams is currently out of stock, however we can order for you.
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Infantry weapons teams are a key component of any Bolt Action army, providing as they do great tactical flexibility for your force. Sniper teams, mortar teams and flamethrower teams are among the most prevalent, presenting your opponent with multiple challenges to overcome.
The sniper became synonymous with the Red Army, particularly during the grim sieges of Stalingrad and Leningrad. ‘Sniper schools’ were established in bombed-out buildings and cellars, where successful snipers passed down their skills to ever-growing numbers of students – many of them women. Soviet propaganda lavished attention on successful snipers and encouraged a doctrine of ‘sniperism’ among the troops. Snipers used telescopic sights on either a bolt action Moisin-Nagant 1891/30, or, more rarely, a Tokarev SVT-40 smi-automatic rifle. A variety of ammunition was used, including tracer and armour-piercing rounds. Soviet snipers were available at company level working as teams or sometimes on their own. Individual Red Army squads would often have a designated marksman with a scoped rifle to help compensate for the lack of long-range firepower due to the large numbers of submachine guns in use. Soviet snipers became renowned for their fieldcraft, stealth and patience. The most successful snipers each accounted for hundreds of the enemy – around 500 being the greatest tally recorded by a single sniper.
The standard light mortar used by Russian infantry during World War II was the 50mm Infantry Mortar Model 1940 (50-PM 40), a cheaper version of the earlier model 1938, In addition, the Soviet army received considerable numbers of 2-inch mortars from Britain via Lend-Lease. The 50mm was deemed a ‘company’ mortar as opposed to the heavier 82mm battalion and 120mm regimental mortars. The allocation of 50mm mortars was initially to individual teams at platoon level, but later they were more often concentrated together at company level for use en masse. The weapon was easily man-portable and could lay down a high explosive or smoke bombs at a range of over 800 yards.
The Soviets made great use of flamethrowers including FOG-1 static types dug in to cover bunkers and trenches. Due to shortcomings in developing other credible anti-tank weapons, Red Army doctrine placed strong emphasis on using flamethrowers as anti-tank as well as anti-infantry weapons. They even formed separate motorised anti-tank flamethrower battalions in 1943. By far the most common Russian flamethrowers were the man-packed ROKS types. The ROKS-2 was designed with a fuel tank that looked like an ordinary backpack and a nozzle resembling a rifle, so as not to attract unwelcome attention on the battlefield.
Contains the following Warlord Resin Plus™ figures:
- 2-man Sniper team
- 2-man Light Mortar team
- 2-man Flamethrower team
Models supplied unassembled and unpainted.
Refund & Return policy
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unopened, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, drinks), custom products (such as special orders or personalized items. *also see Customer Special Order Policy), as well as Card Singles ie. MTG Cards. We also do not accept returns for hazardous materials ie. Spray Cans.
Please get in touch if you have questions or concerns about your specific item.
CHANGE OF MIND
We are not required to provide a refund or replacement if you change your mind.
At our discretion we may offer an exchange for a Hall of Heroes Gift Voucher.
A requirement for such an exchange is that the product is sealed in its original packaging, unused, unopened and in brand new resalable condition and it is within 30 days of your original purchase (or delivery date if shipped)
Please note you would be responsible for returning the product, as well as the original cost of shipping.
If the product has a tamper-proof seal, it must be intact and undamaged. Any returns found to have been opened, used, or damaged will not be eligible for exchange, and will be held until the customer returns to collect the product or pays for return postage. If return postage is not paid by the customer within 30 days of being received by us, the product will be considered abandoned, and we will dispose of it. Restocking fees may apply if the product is not in its original condition.
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Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you received the wrong item, so that we can evaluate the issue and make it right.
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You can choose a refund or exchange if an item has a major problem. This is when the item:
- has a problem that would have stopped someone from buying the item if they had known about it
- is unsafe
- is significantly different from the sample or description.
- or doesn’t do what we said it would, or what you asked for and can’t be easily fixed.
Alternatively, you can choose to keep the item and we will compensate you for any drop in value.
If the problem is not major, we will repair the item within a reasonable time. If it is not repaired in a reasonable time, you can choose a refund or replacement.
Please keep your proof of purchase – e.g. your receipt, invoice or confirmation email.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.
Disclaimer
We have tried our best to ensure our website is accurate however it is possible that an occasional error may occur. Therefore, we cannot be held responsible for typographical errors, product changes, availability, or price variations.
For additional information about Australian refunds, consumer information and retailer standards please visit (link)
- Our refund policy adheres to The Australian Consumer Law (2011)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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