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Bolt Action: US Infantry Weapons Teams
Regular Price $40.00Vendor: Warlord Games
Product Type : Miniature Games
Hurry! Only0units left in stock!Bolt Action: US Infantry Weapons Teams is currently out of stock, however we can order for you.
- Infantry weapons teams are a key component of any Bolt Action army, providing as they do great tactical flexibility for your force. Anti-tank teams and flamethrower teams are among the most prevalent, presenting your opponent with multiple challenges to overcome.
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The tasks of scouting and sniping were similar in American doctrines. In the US manual it was clearly stated that the duty of a sniper was to kill enemy officers in order to damage the morale of enemy troops. They were equipped with a telescopic sight on a M1903 bolt-action Springfield rifle, and also had close-combat weapons such as pistols and shotguns with which to defend themselves if discovered. Both members of the team had sniper training so the role of spotter was interchangeable.
Mortars were the most commonly available type of support weapon. Paratroopers and Rangers had one mortar per platoon, in addition to those that may have been assigned at company level. Normally they were deployed in a suitable rear position, no further than 100 yards from the observer in order to ‘cover the most dangerous approaches to the platoon area’. The standard light mortar was of relatively large calibre at 60mm. It fired a correspondingly larger and more effective shell over a greater range than the smaller mortars used by the Germans and the British. The only problem was the weight (19kg) that meant a larger team was needed to move it.
Flamethrowers were used throughout the war, especially in the Pacific, to clear out tunnels and bunkers. During the Normandy landings, the number of flamethrowers was increased to allow the men to open a gap in the fortified lines.
Contains the following Warlord Resin PlusTM figures:
- 2-man Sniper team
- 3-man Light Mortar team
- 2-man Flamethrower team
Models supplied unassembled and unpainted.We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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