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Bolt Action 2E: Campaign Fortress Budapest
Bolt Action 2E: Campaign Fortress Budapest
Regular Price $75.00Vendor: Warlord Games
Product Type : Miniature Games
Hurry! Only0units left in stock!Bolt Action 2E: Campaign Fortress Budapest is currently out of stock, however we can order for you.
Throughout the autumn of 1944, the Axis forces in the Carpathian Basin were fighting for their very existence. Campaign: Fortress Budapest will inspire and guide you through the entirety of this particular conflict and on to many more victories with your Bolt Action forces!
What is this book?
The Siege of Budapest, the Soviet invasion of Hungary that led up to it, and the desperate German offensives to relieve the city covered kilometres of frontline; these battles lasted eight months and involved hundreds of thousands of combatants. Within the 168 pages of this impressive resource, the authors have squeezed in a variety of very different scenarios for players.
Fortress Budapest is the latest Campaign expansion to Bolt Action Second edition. Whilst there is historical detail within the narrative, this volume is not a history book – it is first and foremost an impressive wargaming supplement. The intention of the author Bryan Cook and the team who put this book together was to provide a good mixture of scenarios, new units, and new rules whilst still giving some historical background for context. Some previously published rules and units have also been reprinted – this is to save players the expense of buying additional books for content which is vital to this volume, but might form only a small part of other books.
What's in this book:
Packed with history Fortress Budapest contains complete scenarios, additional special rules, army lists, new units and of course the all-important complete theatre selectors.
- Fighting for Transylvania
- Scenario 1: Hold the Ojtózi Pass
- The Battle of Tordá
- The Red Army Arrives
- Direct Assault on Tordá
- Scenario 2: Into the Valley of Death
- Counter-attack at Debrecen
- Operation Debrecen
- Coup in Budapest
- Scenario 3: Operation Debrecen
- A Phone Call With Stalin
- Encirclement
- Operation Budapest
- Fortress Kecskemét
- Scenario 4: Flak-Regiment 133
- Breakout Under Moonlight
- Chaotic Retreat
- The Attila Line
- Scenario 5: The Attila Line
- Breakthrough at Pestszentimre
- Scenario 6: Counter-attack at Pestszentimre
- Enter the 3rd Ukrainian Front
- Festung Budapest
- SS IX Mountain Corps
- German Strength in Budapest
- Scenario 7: The Back Door Left Open
- The First Assault on Pest
- Scenario 8: Street Fighting in Pest
- Block by Block
- Scenario 9: Withdrawal Across the Danube
- Relief Attempts
- Scenario 10: Operation Konrad I
- Operation Konrad II
- Scenario 11: Operation Konrad III
- Last Stand in Buda
- Városmajor Grange
- Scenario 12: Farkasréti Cemetery
- Scenario 13: The Buda Hills
- Scenario 14: Supply Drop
- The End is Nigh
- Scenario 15: The Last Redoubt
- The Breakout Attempt
- Sacrificed for the Reich
- Operation Spring Awakening
- Hitler’s Last Gamble
- Scenario 16: Death Ride of the Panzers
- New Units
- Include; German, Hungarian, Soviet and Romanian
New Theatre Selectors:
- For Germany
- Panzer Kampfgruppe Armoured Platoon
- 1944–45 Panzergrenadier Reinforced Platoon
- Panzer Reconnaissance Reinforced Platoon
- Heavy Anti-aircraft battery Reinforced Platoon
- IV SS Panzer Corps Armoured Platoon
- 6th SS Panzer Army Armoured Platoon
- For Hungary
- Carpathian Mountains Border Guards Reinforced Platoon
- Assault Artillery Battery Armoured Platoon
- Hungarian Armoured Field Division Armoured platoon
- For Hungary & Germany
- Budapest Pocket Defenders Reinforced Platoon
- For Soviet Union
- Guards Mechanised Brigade Armoured Platoon
- Forward Detachment Reconnaissance Party Reinforced Platoon
- Urban Assault Group Reinforced Platoon
- Soviet Anti-tank Strongpoint Reinforced Platoon
- For Romania
- 1944 Allied Romanian Infantry Division Reinforced Pl
Additional Special Rules:
- City Fighting
- Buildings
- Sewer Movement
- Command and Control in a City Fight
- City Siege Assets
- Minefields
Refund & Return policy
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
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You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
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CHANGE OF MIND
We are not required to provide a refund or replacement if you change your mind.
At our discretion we may offer an exchange for a Hall of Heroes Gift Voucher.
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- has a problem that would have stopped someone from buying the item if they had known about it
- is unsafe
- is significantly different from the sample or description.
- or doesn’t do what we said it would, or what you asked for and can’t be easily fixed.
Alternatively, you can choose to keep the item and we will compensate you for any drop in value.
If the problem is not major, we will repair the item within a reasonable time. If it is not repaired in a reasonable time, you can choose a refund or replacement.
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Refunds
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Disclaimer
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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