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Bolt Action 2E: Campaign The Western Desert
Bolt Action 2E: Campaign The Western Desert
Regular Price $75.00Vendor: Warlord Games
Product Type : Miniature Games
Hurry! Only0units left in stock!Bolt Action 2E: Campaign The Western Desert is currently out of stock, however we can order for you.
When compared to the enormous campaigns waged on the Eastern Front and in Western Europe during World War II, the struggle in North Africa between the British Commonwealth and the Axis might seem an unimportant sideshow. However, its influence and impact were far-reaching and dictated many strategic decisions that influenced the course of the war.
This Bolt Action campaign book will focus on the conflict in the area most commonly referred to as the Western Desert - a campaign theatre reaching from the Libyan city of Tripoli to Cairo, and the Egyptian Nile valley, a distance of some 1300 miles, a featuring some of the most hostile terrains on Earth.
It covers a period of time from September 1940 when Mussolini's Italian Army invaded British-held Egypt to the final retreat of Rommel's Afrika Korps from Egypt during October 1942. During that period the conflict witnessed much hard fighting resulting in spectacular victories and the capture of territory, equipment and prisoners for both sides whilst also subjecting them to a series of demoralising retreats where final and irrevocable defeat seemed assured.
This book has 167 pages full of content, ranging from new rules and units, full-colour images, history and backgrounds and more!
This book contains:
- What is This Book?
- Campaign Background
- Operation Compass: The Fighting Begins
- Scenario 1: Frontier Battle
- The Italians Invade!
- Scenario 2: Fort Nibeiwa, 9 December 1940
- Scenario 3: The Battle for Bardia, 4 January 1941
- On To Tobruk and the Race to Beda Fomm
- Scenario 4: Tank Clash at Mechili, 24 January 1941
- Scenario 5: Fox killed in the Open, 5 February 1941
Operation Sonnenblume
- Scenario 6: Mersa Brega, 31 March 1941
- The Siege of Tobruk
- Scenario 7: Ras El Madauur, 13 April 1941
Operation Brevity and Battleaxe
- Scenario 8: Hellfire Pass, 15 June 1941
Operation Crusader
- Scenario 9: Bir El Gubi, 19 November 1941
- Scenario 10: Gabr Saleh, 19 November 1941
- Scenario 11: Point 175, 29 November 1941
- Crusader Finale
Gazala: Rommel's Greatest Victory
- Scenario 12: The Cauldron, 1 June 1942
- Scenario 13: Bir Hakeim, 27 May 1942
- The Jewish Brigade at Bir-El Harmat
- Scenario 14: Bir-El Harmat 2 June 1942
El Alamein: The End of the Beginning
- First Alamein
- Last Chance for Rommel: Alam Halfa
- Scenario 15: Alam Halfa, 31 August 1942
- El Alamein
- Operation Lightfoot
- The Battle continues
- Scenario 16: Outpost Snipe, 27 October 1942
- Operation Supercharge
- Scenario 17: The Charge of the 9th Armoured, Tel El Aqqaqir, 2 November 1942
Raid Scenarios
- Scenario 18: Dawn Raid
- Scenario 19: The Via Balbia Raid, 27 May 1942
British and Commonwealth New Units
Infantry Squads and Teams
VehiclesItalian New Units
- Infantry Squads and Teams
- Artillery
- Vehicles
German New Units
- Infantry Squads and Teams
- Vehicles
- Artillery
Theatre Selectors
- British and Commonwealth
- Commonwealth Armies in Bolt Action
- Italian Theatre Selectors
- The Afrika Korps in Bolt Action
Free French Forces in the Western Desert
- Free French Units
Special Forces in the Western Desert Campaign
- Special Forces in Bolt Action
- British Special Forces in the Western Desert
- Italian Special Forces and Desert Raiders
- German Special Forces
Heroes of the Western Desert
- British and Commonwealth
- German
Special Rules for Fighting Bolt Action Games in the Western Desert
- Typical Terrain types for the Western Desert
- Roads and Tracks
- Desert Climate Effects
- Environmental Effects
- Weather Effects
- Desert Combat Special Rules
- Dug-In: Foxholes, Trenches and Gun Pits
- Minefields
Refund & Return policy
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
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To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
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Please get in touch if you have questions or concerns about your specific item.
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We are not required to provide a refund or replacement if you change your mind.
At our discretion we may offer an exchange for a Hall of Heroes Gift Voucher.
A requirement for such an exchange is that the product is sealed in its original packaging, unused, unopened and in brand new resalable condition and it is within 30 days of your original purchase (or delivery date if shipped)
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You can choose a refund or exchange if an item has a major problem. This is when the item:
- has a problem that would have stopped someone from buying the item if they had known about it
- is unsafe
- is significantly different from the sample or description.
- or doesn’t do what we said it would, or what you asked for and can’t be easily fixed.
Alternatively, you can choose to keep the item and we will compensate you for any drop in value.
If the problem is not major, we will repair the item within a reasonable time. If it is not repaired in a reasonable time, you can choose a refund or replacement.
Please keep your proof of purchase – e.g. your receipt, invoice or confirmation email.
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The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
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Disclaimer
We have tried our best to ensure our website is accurate however it is possible that an occasional error may occur. Therefore, we cannot be held responsible for typographical errors, product changes, availability, or price variations.
For additional information about Australian refunds, consumer information and retailer standards please visit (link)
- Our refund policy adheres to The Australian Consumer Law (2011)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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