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Miniatures
Conquest: The Last Argument of Kings Two Player Starter Set: Hundred Kingdoms vs Spires
Conquest: The Last Argument of Kings Two Player Starter Set: Hundred Kingdoms vs Spires
Regular Price $194.00Vendor: Parabellum
Product Type : Miniature Games
Hurry! Only0units left in stock!Conquest: The Last Argument of Kings Two Player Starter Set: Hundred Kingdoms vs Spires is currently out of stock, however we can order for you.
More than six centuries have passed since the Fall changed Ea. Humanity struggles to rebuild after that cataclysm and the Long Winter that followed. With the Hollow Throne empty, the Hundred Kingdoms remain embroiled in internecine warfare, as the Nobility covets the remnants of the Empire, while the Church grinds its teeth at the weakened Orders. With mankind far from the glory and might of its Old Dominion, the enigmatic Spires exert their power for the first time in eons. Shedding millennia of custom and practice, the merchant princes seek the wealth of the lesser races, in an effort to break the stranglehold of power the Directorate and the Sovereign House exert. As the vicious games of these elders spill into the mortal realm, misery and warfare spread like a disease from their domains.
Grab a friend and dive into the world of Conquest: The Last Argument of Kings with our Core Box Set! With proposed scenarios designed to ease you into the system of Conquest, the box contains three warbands and a commander unit for each faction, allowing two players to clash on the field. Whether you rally the might of the Hundred Kingdoms or command the twisted creations of the Spires, the objective is one and the same: Conquest.
Contents:
The Hundred Kingdoms
- 1 Mounted Noble Lord: Bred and trained for battle from birth, the Mounted Noble Lord leads the forces of the Hundred Kingdoms.
- 24 Men-at-Arms: Professional soldiers, drawn from a population and militarized society that has not known peace for over four hundred years.
- 12 Mercenary Crossbowmen: Descended from the Geronese Free Companies, these Crossbowmen rank amongst the best marksmen available to an enterprising commander.
- 3 Household Knights: The ultimate weapon available to the Hundred Kingdoms nobility, the charge of these Knights has shattered countless formations across centuries of war.
The Spires
- 1 Pheromancer: Called upon by his distant masters, the Pheromancer marches to war at the head of his freakish host using his powers to command this inhuman host.
- 24 Force-Grown Drones: The tall shields and spears of the pitiful wretches do little to disguise the truth: they are bred not to fight, but to die at their appointed time.
- 3 Brute Drones: Towering masses of vat grown muscle and aggression, Brute Drones are the result of recall experiments in growth hormones and muscle enhancers.
- 1 Abomination: A, a creature so twisted and savage that even the minds who conceived of it hesitate to lead it into combat. leaving that task to the Pheromancers.
69 Plastic Miniatures, 6 model markers, 1 Rule Book, 12 Dice and 20 Cards.
Refund & Return policy
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unopened, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, drinks), custom products (such as special orders or personalized items. *also see Customer Special Order Policy), as well as Card Singles ie. MTG Cards. We also do not accept returns for hazardous materials ie. Spray Cans.
Please get in touch if you have questions or concerns about your specific item.
CHANGE OF MIND
We are not required to provide a refund or replacement if you change your mind.
At our discretion we may offer an exchange for a Hall of Heroes Gift Voucher.
A requirement for such an exchange is that the product is sealed in its original packaging, unused, unopened and in brand new resalable condition and it is within 30 days of your original purchase (or delivery date if shipped)
Please note you would be responsible for returning the product, as well as the original cost of shipping.
If the product has a tamper-proof seal, it must be intact and undamaged. Any returns found to have been opened, used, or damaged will not be eligible for exchange, and will be held until the customer returns to collect the product or pays for return postage. If return postage is not paid by the customer within 30 days of being received by us, the product will be considered abandoned, and we will dispose of it. Restocking fees may apply if the product is not in its original condition.
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Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you received the wrong item, so that we can evaluate the issue and make it right.
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You can choose a refund or exchange if an item has a major problem. This is when the item:
- has a problem that would have stopped someone from buying the item if they had known about it
- is unsafe
- is significantly different from the sample or description.
- or doesn’t do what we said it would, or what you asked for and can’t be easily fixed.
Alternatively, you can choose to keep the item and we will compensate you for any drop in value.
If the problem is not major, we will repair the item within a reasonable time. If it is not repaired in a reasonable time, you can choose a refund or replacement.
Please keep your proof of purchase – e.g. your receipt, invoice or confirmation email.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.
Disclaimer
We have tried our best to ensure our website is accurate however it is possible that an occasional error may occur. Therefore, we cannot be held responsible for typographical errors, product changes, availability, or price variations.
For additional information about Australian refunds, consumer information and retailer standards please visit (link)
- Our refund policy adheres to The Australian Consumer Law (2011)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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