-
Card Games
Miniature Games
- Warhammer 40000
- Warhammer Horus Heresy
- Warhammer Age of Sigmar
- Warhammer The Old World
- Star Wars Legion
- Star Wars: Shatterpoint
- Halo Flashpoint
- Bolt Action
- Black Powder
- Hail Caesar
- Middle-earth SBG
- Konflikt '47
Roleplaying Games
Board Games
Fiction
-
Trading Card Games
Accessories
-
Sci-Fi Games
- Warhammer 40,000
- Warhammer Horus Heresy
- Kill Team
- Necromunda
- Star Wars Legion
- Star Wars: Shatterpoint
- Stargrave
- Konflikt '47
- Dropfleet Commander
Fantasy Games
- Warhammer Age of Sigmar
- Warhammer The Old World
- Middle-earth Strategy Battle Game
- Kings of War
- Conquest
- A Song of Ice and Fire
- Armada
- Blood Bowl
- Marvel Crisis Protocol
- WarCry
- Warhammer Underworlds
Historical Games
- Bolt Action
- Achtung Panzer!
- Flames of War
- Team Yankee
- Clash of Steel
- Black Powder
- Pike & Shotte
- Hail Caesar
- Dead Man's Hand
Historical Miniatures
- Ancient Era
- Medieval Era
- Napoleonic Wars
- American Civil War
- World War I
- World War II
- Modern Era
- Scenery
Other
-
Systems & Settings
- Aliens
- Call of Cthulhu
- Cyberpunk
- Dungeons & Dragons
- Animal Adventures
- Pathfinder
- Runequest
- Traveller
- Vampire: The Masquerade
- Warhammer 40000: Imperium Maledictum
- Warhammer 40000: Wrath & Glory
- Warhammer Age of Sigmar: Soulbound
- Warhammer Fantasy
Miniatures
topDominations Provinces
Dominations Provinces
Regular Price $49.99Vendor: Holy Grail Games
Product Type : Board Games
Hurry! Only0units left in stock!Dominations Provinces is currently out of stock, however we can order for you.
This Item is a Special Order Item.
Special Order items are generally available within 7 days for Pickup or Postage.In the Provinces expansion, you will come into contact with other nations, which will give you the opportunity to conquer and assimilate new territories into your Civilization!
This expansion includes exciting new tiles to add to the board, new Mastery cards, Conquest cards, Rebellion cards, Objectives cards, and more! It is also fully compatible with all of the other Dominations expansions!
At the beginning of each Age, each player will draw a Province card, then take the corresponding Province tile which will be added to their hand. This tile must be placed on the board during the Age during your Growth phase, at the same time as a regular domino. Each player will hence be playing six dominoes during the Age instead of the usual five. These dominoes will have unique illustrations and characteristics : some will have resources, some will have other effects, much like the Monument tiles.
Once your Province tile has been placed, you can Conquer it. To do so, you’re going to need a whole new resource : Conquest! Conquest is represented by a deck of small Conquest cards that can only be gained one way - using one of the expansion’s new Mastery cards: Conscription. Conscription is a unique Mastery card in that it doesn’t belong to any Domain: at has a value of 3 that can be purchased using any kind of resource. It is then used as a converter – changing any Knowledge type into Conquest cards.
When Conquest cards are purchased, they are drawn from the Conquest deck, which is placed face down on the table. Each card has a value of 1 to 5 Conquest Points, and as they’re drawn randomly, you never know what you’re going to get! Additionally, some of these cards have special powers and bonuses!
To conquer a Province, you must pay the corresponding number of Conquest points as stated on the tile’s Province card. However, these Provinces won’t allow themselves to be conquered easily. Each Province card also has a "Rebellion" value. This refers to the deck of Rebellion cards, which - similarly to the Conquest cards - are drawn randomly, have a value of 1 to 5, and some of them have special powers that can be good or bad. You must draw the number of Rebellion cards specified, then add their value to that Province's Conquest value to determine its full cost. If you have enough Conquest points, then you conquer the Province – placing a City token on it and gaining the bonus stated on its card. As with the classic dominos, just because you placed a Province tile, doesn’t mean it’s yours - once placed, any player can conquer it!
However, although the tiles MUST be placed during the Age, you don’t have to conquer them. Each Province has an End of Age effect, which is triggered if it has not been conquered. These effects can be good or bad – from allowing you to gain additional resources, to unleashing hordes of barbarian invaders to destroy neighbouring Cities!
These combinations of different effects bring a fascinating new strategic facet to Dominations. Will you conquer as many Provinces as you can to reap the benefits, or will you simply place the tiles next to your opponents’ Cities, forcing them to react to avoid negative End of Age effects?
Provinces brings a slightly more aggressive stance to your games of Dominations, in that your actions can potentially damage your adversaries : Provinces is the first expansion where your nation can actually lose ground : Cities can be destroyed, resources lost.Refund & Return policy
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unopened, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, drinks), custom products (such as special orders or personalized items. *also see Customer Special Order Policy), as well as Card Singles ie. MTG Cards. We also do not accept returns for hazardous materials ie. Spray Cans.
Please get in touch if you have questions or concerns about your specific item.
CHANGE OF MIND
We are not required to provide a refund or replacement if you change your mind.
At our discretion we may offer an exchange for a Hall of Heroes Gift Voucher.
A requirement for such an exchange is that the product is sealed in its original packaging, unused, unopened and in brand new resalable condition and it is within 30 days of your original purchase (or delivery date if shipped)
Please note you would be responsible for returning the product, as well as the original cost of shipping.
If the product has a tamper-proof seal, it must be intact and undamaged. Any returns found to have been opened, used, or damaged will not be eligible for exchange, and will be held until the customer returns to collect the product or pays for return postage. If return postage is not paid by the customer within 30 days of being received by us, the product will be considered abandoned, and we will dispose of it. Restocking fees may apply if the product is not in its original condition.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you received the wrong item, so that we can evaluate the issue and make it right.
FAULTY PRODUCTS
If a product that you have purchased from one of our stores does not meet expectations of the item as it was advertised, or the product is faulty, then please return the product to where you made the purchase for an exchange or refund, in accordance with Australian Consumer Laws.
You can choose a refund or exchange if an item has a major problem. This is when the item:
- has a problem that would have stopped someone from buying the item if they had known about it
- is unsafe
- is significantly different from the sample or description.
- or doesn’t do what we said it would, or what you asked for and can’t be easily fixed.
Alternatively, you can choose to keep the item and we will compensate you for any drop in value.
If the problem is not major, we will repair the item within a reasonable time. If it is not repaired in a reasonable time, you can choose a refund or replacement.
Please keep your proof of purchase – e.g. your receipt, invoice or confirmation email.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.
Disclaimer
We have tried our best to ensure our website is accurate however it is possible that an occasional error may occur. Therefore, we cannot be held responsible for typographical errors, product changes, availability, or price variations.
For additional information about Australian refunds, consumer information and retailer standards please visit (link)
- Our refund policy adheres to The Australian Consumer Law (2011)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'