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Warhammer 40000: War Zone Nachmund Rift War
Warhammer 40000: War Zone Nachmund Rift War
$80.00$84.00Vendor: Games Workshop
Product Type : Miniature Games
Hurry! Only0units left in stock!Warhammer 40000: War Zone Nachmund Rift War is currently out of stock, however we can order for you.
Release date: 14 May 2022
Haarken Worldclaimer, Herald of the Apocalypse, leads one of the mightiest traitor hosts every assembled. His mission, ordained by Abaddon the Despoiler himself, is to smash aside all Imperial resistance and claim the Nachmund Gauntlet in its entirety. This lawless place is home to pirates, xenos, traitors and renegades – yet Nachmund is strategically vital to the Imperium of Man, for it remains the most stable route known through the Great Rift. Should it fall, contact between Terra and the Imperium Nihilus would be all but lost.
The Imperium cannot afford to lose the Gauntlet, but its forces are already exhausted and overstretched. Even as the systems around the southern end of the Gauntlet are reinforced, sedition begins to take hold, and no amount of heroism and sacrifice may be enough to throw back the Worldclaimer...
In this 88-page hardback book, you'll find:
- The story of Haarken Worldclaimer’s conquest of the Nachmund Gauntlet, including the siege of the Chaos Knight world Dharrovar, and the Imperium’s attempts to resist them at all costs
- An in-depth War of Desperation campaign system for all modes of play – fight for control of three brutal War Zones, each with its own special rules and Legendary Mission
- Crusade rules to represent mobile Space Marine raiding forces and devoted hordes of Chaos Undivided, plus new arcane rituals for the Thousand Sons
- Additional rules content, including a Codex Supplement for the Castellans of the Rift Chapter of Space Marines, and Armies of Renown for Tzaangor-themed Thousand Sons and the Drukhari's Haemonculus Covens
You will need a copy of the Warhammer 40,000 Core Book to use the contents of this book.We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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