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There are 10 productsSort
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Warhammer 40000: Thousand Sons Rubric Marines*$104.00 $99.00This multi-part plastic kit contains all the parts necessary to assemble 10 Rubric Marines, armed with either Inferno boltguns or warpflamers. One model can be armed with a soulreaper cannon, one c...
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//thehallofheroes.com.au/cdn/shop/products/99070201021_TzaangorShamen05_771x1000.jpg?v=1620698343SALEWarhammer Age of Sigmar: Disciples of Tzeentch Tzaangor Shaman$63.00 $60.00This multipart plastic kit builds a Tzaangor Shaman – an avian sorcerer riding an ornate, bladed Disc of Tzeentch. This screeching spellcaster wears an elaborate war-mask and feathered headdress, h...
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//thehallofheroes.com.au/cdn/shop/files/60050102010_EngTSIndexCards04_771x1000.jpg?v=1687524456SALEWarhammer 40000: Thousand Sons Index Cards$34.50 $33.00Special Order Item. While stocks last. This deck of Index: Thousand Sons cards will enhance your games from the moment you start playing Warhammer 40,000, giving you hands-on references to all the...
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Warhammer 40000: Thousand Sons Combat Patrol$260.00 $247.00Expand the dominion of Magnus the Red with Combat Patrol: Thousand Sons! This boxed set provides you with all the units you need to get started or build on an existing force. The contents of this s...
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Warhammer 40000: Thousand Sons Magnus the Red$250.00 $238.00This multi-part plastic kit contains the components necessary to assemble Magnus the Red, Daemon Primarch of Tzeentch. An imposing winged model whose size is appropriate to his power, he comes with...
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Warhammer 40000: Thousand Sons Infernal Master$74.00 $70.50The Infernal Master empowers your Thousand Sons force through a variety of potent Infernal Pacts, enhancing allies and debilitating foes with the trickery and insight of his daemonic familiars. A ...
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Warhammer 40000: Thousand Sons Tzaangor Upgrades$22.00Special Order Item. This is a set of plastic weapon upgrades for use with Tzaangors, Tzaangor Skyfires and Tzaangor Enlightened. It includes 5 arms holding autopistols, and 5 arms holding chainswor...
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Warhammer 40000: Thousand Sons Exalted Sorcerers$105.00 $100.00This multi-part plastic kit contains all the parts necessary to make 3 Exalted Sorcerers, each armed with Inferno bolt pistols and force staves. The kit includes 6 different chest plates, 7 differe...
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Warhammer 40000: Thousand Sons Scarab Occult Terminators*$105.00 $100.00This multi-part plastic kit contains the components necessary to assemble 5 Scarab Occult Terminators, armed with Inferno combi-bolters and khopesh blades. One model can be assembled with an includ...
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Warhammer 40000: Thousand Sons Ahriman Arch-Sorcerer of Tzeentch*$77.00 $73.00This multi-part plastic kit contains the components necessary to assemble Ahriman, Arch-Sorcerer of the Thousand Sons. Armed with an Inferno bolt pistol and the Black Staff of Ahriman, he comes ele...
Showing 1 -10 of 10 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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