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Warhammer 40000: Dark Angels Deathwing Knights*$125.00 $119.00This mulipart plastic kit builds five Deathwing Knights, elite Terminators of the Dark Angels Chapter. These venerable heroes are clad in heavily-decorated Tactical Dreadnought armour, befitting t...
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//thehallofheroes.com.au/cdn/shop/files/99120101411_DAUpgradesTransfers7_771x1000.jpg?v=1710897387SALEWarhammer 40000: Dark Angels Upgrades and Transfers$62.00 $59.00This multipart plastic upgrade set allows you to customise your Space Marine models – including infantry, bikers, and vehicles – to give them even more Dark Angels flavour and personality. You'll ... -
//thehallofheroes.com.au/cdn/shop/files/99120101378_DALionElJohnsonStock_771x1000.jpg?v=1688775287SALEWarhammer 40000: Dark Angels Lion El'Jonson*$129.00 $123.00This is a jaw-dropping miniature befitting the legendary status of a Primarch, striding over battlefield rubble in ornate, knightly armour adorned with personal heraldry and the symbols of the Dark... -
Warhammer 40000: Dark Angels Inner Circle Companions*$109.00 $104.00This multipart plastic kit builds three Inner Circle Companions, secretive close combat elites from the Dark Angels Chapter. These warriors wield mighty Calibanite greatswords alongside heavy bolt...
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Warhammer 40000: Combat Patrol: Dark Angels*$297.00 $282.00Combat Patrol: Dark Angels is an army in a box, containing all the units you’ll need to field them as the Vengeful Brethren in Combat Patrol games of Warhammer 40,000, or simply to expand your exi...
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Warhammer 40000: Dark Angels Ravenwing Command Squad$96.00 $91.00Dark Angels Bike Squadrons give the Chapter Master a fast-moving, hard-hitting force that can be used to scout out the enemy positions and harry their opponents in a pursuit. This multi-part plasti...
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Warhammer 40000: Dark Angels Asmodai Master of Repentance$81.00 $77.00This multipart plastic kit builds Asmodai, the iconic Interrogator-Chaplain of the Dark Angels. He's clad in stylised armour and heavy robes, crowned by a spiked iron halo. Asmodai has a heavy bol...
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Warhammer 40000: Dark Angels Azrael Supreme Grand Master$83.00 $79.00This multipart plastic kit builds Azrael, Chapter Master of the Dark Angels. This respected leader has crossed the Rubicon Primaris and now wears Mk X Tacticus armour, draped in robes and adorned w...
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Warhammer 40000: Dark Angels Belial Grand Master of the Deathwing$81.00 $77.00This multipart plastic kit builds Belial, Grand Master of the Deathwing, an epic hero of the Dark Angels Chapter. He's clad in ornate Tactical Dreadnought armour, perfect for the front-line comman...
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Warhammer 40000: Codex Supplement Dark Angels$58.00 $55.00Codex Supplement: Dark Angels is your essential guide to using the Dark Angels and their successor Chapters in your games of Warhammer 40,000, as well as collecting, building, and painting them. W...
Showing 1 -10 of 10 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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