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Miniatures
topWarhammer 40000: Battleforce: Red Corsairs Lords of the Maelstrom
Warhammer 40000: Battleforce: Red Corsairs Lords of the Maelstrom
$360.00$435.00Vendor: Games Workshop
Product Type : Miniature Games
Hurry! Only0units left in stock!Available while stocks last.
This packed box is ideal for starting a new Red Corsairs-themed Chaos Space Marines collection – or expanding an existing army – to unleash in games of Warhammer 40,000, and it saves money compared to buying the kits separately. This savage force is led by a Red Corsairs Reave-Captain, a merciless warrior who rules with an iron fist. At his side are Red Corsairs Raiders, renegade Space Marines who have broken their vows to follow the Tyrant of Badab. Veteran Legionaries and Chaos Terminators are also counted among Huron Blackheart's followers, their long years of combat experience further bolstering the Red Corsairs. Traitor Guardsmen are adept at holding objectives or throwing themselves at weakened enemies. When taken together, they are a vicious and terrifying force, ideal for representing a Renegade Warband Detachment – the rules for which are found in The Maelstrom: Lair of the Tyrant – Detachments booklet, available separately.
This boxed set builds 36 multipart plastic Chaos Space Marines miniatures:
– 1x Red Corsairs Reave-Captain
– 10x Red Corsairs Raiders
– 5x Red Corsairs Chaos Terminators
– 10x Red Corsairs Legionaries
– 10x Traitor Guardsmen
– 1x Red Corsairs Upgrade Frame
The miniatures in this box are easy to customise. The Red Corsairs Reave-Captain can be equipped with either a power maul or a power sword, and a plasma pistol or a plundered trophy. He has a choice of three heads, two bandoliers, and two backpack toppers.
One of Red Corsairs Raiders can be built as an optional champion, and the kit includes 14 interchangeable heads, 16 interchangeable shoulder pads, and different weapons, including boltguns, bolt pistols, and vicious reaver’s blades.
The Chaos Terminators come with a range of weapon options, including five combi-weapons, three power fists, a heavy flamer, a reaper autocannon, a chainfist, and a pair of lightning claws. The heads, shoulder pads, and trophy racks are also interchangeable across the miniatures.
One of the Legionaries can be built as an optional champion, armed with a plasma pistol, boltgun, or bolt pistol, and a power fist, power axe, power sword, or power maul. The kit also includes interchangeable heads, shoulder pads, backpacks, boltguns and bolt pistols, close combat weapons, and weapon options, including a meltagun, plasma gun, flamer, missile launcher, and heavy bolter.
The sergeant of the Traitor Guardsmen can be armed with a corrupted pistol or boltgun, and a chainsword, close combat weapon, or power sword. The rest of the squad have weapon options, including a meltagun, plasma gun, flamer, Cultist sniper rifle, and Cultist grenade launcher.
The Red Corsairs upgrade frame is designed to work with the Legionaries and Chaos Terminator Squad miniatures. It includes five bare heads, 10 shoulder pads for power armour, five shoulder pads for Terminator armour, and accessories like bandoliers, hanging trophies, and chainswords.
This kit is also supplied with 2x Red Corsairs Transfer Sheets, each containing 248 high-quality waterslide transfers. These include a selection of infantry and vehicle-sized transfers depicting Red Corsairs iconography, skulls, kill tallies, and other cursed sigils.
This kit comprises 602 plastic components, 6x Citadel 40mm Round Bases, 10x Citadel 25mm Round Bases, and 20x Citadel 32mm Round Bases. These miniatures require assembly and are supplied unpainted.
The Red Corsairs Reave-Captain, Red Corsairs Raiders, and Red Corsairs Upgrade Frame will be available separately at a later date.Refund & Return policy
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unopened, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, drinks), custom products (such as special orders or personalized items. *also see Customer Special Order Policy), as well as Card Singles ie. MTG Cards. We also do not accept returns for hazardous materials ie. Spray Cans.
Please get in touch if you have questions or concerns about your specific item.
CHANGE OF MIND
We are not required to provide a refund or replacement if you change your mind.
At our discretion we may offer an exchange for a Hall of Heroes Gift Voucher.
A requirement for such an exchange is that the product is sealed in its original packaging, unused, unopened and in brand new resalable condition and it is within 30 days of your original purchase (or delivery date if shipped)
Please note you would be responsible for returning the product, as well as the original cost of shipping.
If the product has a tamper-proof seal, it must be intact and undamaged. Any returns found to have been opened, used, or damaged will not be eligible for exchange, and will be held until the customer returns to collect the product or pays for return postage. If return postage is not paid by the customer within 30 days of being received by us, the product will be considered abandoned, and we will dispose of it. Restocking fees may apply if the product is not in its original condition.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you received the wrong item, so that we can evaluate the issue and make it right.
FAULTY PRODUCTS
If a product that you have purchased from one of our stores does not meet expectations of the item as it was advertised, or the product is faulty, then please return the product to where you made the purchase for an exchange or refund, in accordance with Australian Consumer Laws.
You can choose a refund or exchange if an item has a major problem. This is when the item:
- has a problem that would have stopped someone from buying the item if they had known about it
- is unsafe
- is significantly different from the sample or description.
- or doesn’t do what we said it would, or what you asked for and can’t be easily fixed.
Alternatively, you can choose to keep the item and we will compensate you for any drop in value.
If the problem is not major, we will repair the item within a reasonable time. If it is not repaired in a reasonable time, you can choose a refund or replacement.
Please keep your proof of purchase – e.g. your receipt, invoice or confirmation email.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.
Disclaimer
We have tried our best to ensure our website is accurate however it is possible that an occasional error may occur. Therefore, we cannot be held responsible for typographical errors, product changes, availability, or price variations.
For additional information about Australian refunds, consumer information and retailer standards please visit (link)
- Our refund policy adheres to The Australian Consumer Law (2011)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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