-
Card Games
Miniature Games
- Warhammer 40000
- Warhammer Horus Heresy
- Warhammer Age of Sigmar
- Warhammer The Old World
- Star Wars Legion
- Star Wars: Shatterpoint
- Halo Flashpoint
- Bolt Action
- Black Powder
- Hail Caesar
- Middle-earth SBG
- Konflikt '47
Roleplaying Games
Board Games
Fiction
-
Trading Card Games
Accessories
-
Sci-Fi Games
- Warhammer 40,000
- Warhammer Horus Heresy
- Kill Team
- Necromunda
- Star Wars Legion
- Star Wars: Shatterpoint
- Stargrave
- Konflikt '47
- Dropfleet Commander
Fantasy Games
- Warhammer Age of Sigmar
- Warhammer The Old World
- Middle-earth Strategy Battle Game
- Kings of War
- Conquest
- A Song of Ice and Fire
- Armada
- Blood Bowl
- Marvel Crisis Protocol
- WarCry
- Warhammer Underworlds
Historical Games
- Bolt Action
- Achtung Panzer!
- Flames of War
- Team Yankee
- Clash of Steel
- Black Powder
- Pike & Shotte
- Hail Caesar
- Dead Man's Hand
Historical Miniatures
- Ancient Era
- Medieval Era
- Napoleonic Wars
- American Civil War
- World War I
- World War II
- Modern Era
- Scenery
Other
-
Systems & Settings
- Aliens
- Call of Cthulhu
- Cyberpunk
- Dungeons & Dragons
- Animal Adventures
- Pathfinder
- Runequest
- Traveller
- Vampire: The Masquerade
- Warhammer 40000: Imperium Maledictum
- Warhammer 40000: Wrath & Glory
- Warhammer Age of Sigmar: Soulbound
- Warhammer Fantasy
Miniatures
topThere are 55 productsSort
Translation missing: en.sections.collection_template.product_count
-
Wargames Atlantic: Death Fields: Weapons Upgrade Sprue 001$11.00This sprue can be used to add alternate head and weapon options to your Death Fields troops...or to convert your historical/fantasy models to sci-fi. Sprue Contents (40 total parts): 6 x Pickelh...
-
Wargames Atlantic: Decline and Fall: Goth Warriors$55.00As the Romans tried to hold their Empire together, a new threat emerged from the East: the Goths! Fleeing the growing power of the Huns, these Germanic tribes became allies and enemies of Rome and ...
-
Wargames Atlantic: Decline and Fall: Late Roman Legionaries (1): Lorica Hamata$55.00“In this sign, conquer”. The legions underwent significant expansion and changes through Diocletian and Constantine’s reforms but by the late 6th century would become almost unrecognizable. Still, ...
-
Wargames Atlantic: First Empires: Bronze Age Chariots$55.00The chariot was the first mobile instrument of war. Appearing as far back as 6000 years ago when horses were first domesticated and the wheel was invented, the chariot quickly became a powerful wea...
-
Wargames Atlantic: First Empires: Persian Infantry$55.00The mighty armies forged by Cyrus the Great, Darius, and Xerxes dominated the Eastern Mediterranean for centuries until finally falling to Alexander. Led by the elite Immortals, Persian armies were...
-
Wargames Atlantic: General Accountrements: Dark Ages Shields$25.00These hard plastic shields are an easy way to equip your warband with a uniform look. Each shield measures 14mm round and features a flat surface around the central boss. The backs have wood grain ...
-
Wargames Atlantic: Imperial Conquests: Afghan Cavalry$55.00These fearsome warriors used their cavalry to great advantage in stalking and launching attacks on the British and other invaders from their mountainous homeland. Often, Afghan cavalry units (regul...
-
Wargames Atlantic: Imperial Conquests: Afghan Warriors$55.00The “Great Game” between Russia and Britain in the 19th century led to Afghanistan becoming a focal point of European interests. Little were British soldiers prepared for the ferocity and tenacity ...
-
Wargames Atlantic: Imperial Conquests: Boxers$55.00China 1899. A populist movement secretly supported by the Empress Dowager has risen up to expel all foreigners from Chinese soil. Called the Yihequan (Fists of Harmony and Justice) but “Boxers” by ...
-
Wargames Atlantic: Iron-Core: Eisenkern Panzerjäger$55.00STALKING THE MECHANIZED BATTLEFIELD… The Eisenkern Panzerjäger are special forces trained to hunt and kill mechanized foes. Whether it’s a walker, tracked or grav tank, or a mobile command unit, th...
-
Wargames Atlantic: Iron-Core: Eisenkern Stormtroopers$55.00BESIEGED BY ENEMIES ON ALL SIDES… The Eisenkern Empire has known a history only of war. Bordering on Shadokesh space and forced to fuel their great war machine against constant incursions, they are...
-
Wargames Atlantic: Napoleon's Wars: British Riflemen$55.00The famous Riflemen of the British army fought from Spain to the final shots of La Haye Sainte on the field of Waterloo. Fighting in pairs and able to accurately aim and fire up to two shots per mi...
-
Wargames Atlantic: Napoleon's Wars: Prussian Reserve 1813-1815$55.00The 1807 Treaty of Tilsit forced Prussia to constrain their army to no more than 42,000 men. They evaded the restriction by the Krümper System of cycling new recruits through the army to create a r...
-
Wargames Atlantic: Pulp Adventure: Agents$70.00COPY THAT! Government, corporate, and underworld figures all require heavy security and you get what you pay for. These agents can represent typical hired guns or the creme de la creme of se...
-
Wargames Atlantic: Pulp Adventure: Operators$70.00STACK UP! Corporate Security? Private Military Contractors? Special Operations Forces? Militia? Hardened band of criminals? This box does it all! This hard plastic box set includes enough pa...
-
Wargames Atlantic: Pulp Adventure: Zombies$70.00BRAINS! This may be the most versatile box of Zombies ever made! We’ve designed the bodies in nondescript rags so that they could represent nearly any type of clothing. And then we've added ...
-
Wargames Atlantic: Renaissance: Aztec Warriors$55.00STING OF THE ATLATL! CUT OF THE MACUAHUITL! From the highly ritualistic Flower Wars that were fought to take sacrificial victims, to the brutal battles against the Spanish Conquistadors, the Aztec ...
-
Wargames Atlantic: Renaissance: Conquistador Cavalry$55.00SHATTERING THE SUN GOD! The Conquest of the New World almost died with Hernan Cortes at Otumba as Aztecs surrounded his small force and Tlaxcalan allies. In the heat of battle, he noticed a g...
-
Wargames Atlantic: Renaissance: Conquistadors$55.00FOR KING! FOR COUNTRY! FOR GOLD! The men who plundered the Americas were typically adventurers down on their luck and willing to risk all to change their fortunes. Many were well-trained mercenarie...
-
Wargames Atlantic: Renaissance: Heavy Cavalry$60.00A CHARGE OF BRIGHT STEEL! Gunpowder cannon transformed the battlefields of Europe in the late 15th and into the 16th century and then those battlefields were transformed again as matchlock and w...
-
Wargames Atlantic: Reptilian Overlords: SpaceNam$60.00NO MATTER THE BATTLEFIELD...ALWAYS READY FOR A FIGHT. From the depths of jungle worlds where even the plant life will eat you to the cold, ozone-scented corridors of derelict space freighters, Re...
-
Wargames Atlantic: The Great War: British Infantry 1916-18$55.00This hard plastic set allows you to build up to 30 British infantry equipped for World War One and somewhat suitable for the lead up to World War Two. A selection of hat and helmet types allow you ...
-
Wargames Atlantic: The Great War: French Infantry 1916-1940$55.00“They Shall Not Pass!” the French battlecry adopted after Verdun. This hard plastic set allows you to build up to 35 French infantry equipped for either World War One or World War Two (with enough ...
-
Wargames Atlantic: The Great War: German Infantry 1916-18$55.00GOTT MIT UNS! The war that would be over by Christmas 1914 drags on. Soldiers on both sides are confronted by the grim reality of modern war: trenches, barbed wire, machine guns, and poison gas. ...
Showing 25 -48 of 55 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'