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topThere are 60 productsSort
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Baron's War 2E: King John Hardcover Sourcebook$95.00A MIGHTY TOME TO EXPAND YOUR BARONS' WAR EXPERIENCE! The reign of King John (1199-1217) was a tumultuous turning-point in the history of England. Decades of tension with the kings of France boiled ...
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Baron's War 2E: Rulebook$70.00Lead Your Retinue to Glory on the Medieval Battlefield! The medieval world was shaped by power struggles, shifting alliances, and brutal skirmishes. From duelling lords and rebellious barons to ...
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Baron's War 2E: Starter Set$200.00Lead Your Retinue to Glory on the Medieval Battlefield! The medieval world was shaped by power struggles, shifting alliances, and brutal skirmishes. From duelling lords and rebellious barons ...
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Wargames Atlantic: Age of Chivalry: Foot Knights 1150-1320$55.00"Death to the Enemy!" Sons of noble birth, the knights of 12th and 13th century Europe were the kings of the battlefield. Heavily armed and armored, few could stand in their way. Vassal to a lord...
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Wargames Atlantic: Blood Oaths: Dark Age Irish Warriors$55.00Descendants of the fierce Celtic people, the Irish engaged in constant warfare between tribes on their island and were famous for their raiders who took treasure and slaves from lands across the se...
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Wargames Atlantic: Classic Fantasy: Giant Spiders$55.00Infesting the land in the places the sun rarely touches: mountain caves, the dankest forests, lonely ruins from the folk that came before, this race of giant spiders is an ever-present threat t...
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Wargames Atlantic: Classic Fantasy: Goblin Warband$55.00The ancient enemy of the Free Kingdoms, the Goblin tribes are a constant threat. In normal times, the threat can be dealt with tribe by tribe by the warriors and militia of the High Queen, but ...
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Wargames Atlantic: Classic Fantasy: Guards$75.00Who Goeth There? Not everyone ventures into the wilds after fame and fortune — some patrol the villages and cities or guard the caravans of travelers and their goods. Most are honest servants of th...
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Wargames Atlantic: Classic Fantasy: Halfling Cavalry$70.00SWIFT OF HOOF, SHARP AS STEEL! When the High Queen calls, the fastest to heed that call are the many bands of cavalrymen spread throughout the halfling communities in the Mannish kingdoms. T...
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Wargames Atlantic: Classic Fantasy: Halfling Militia$55.00Scattered throughout the kingdoms of Men are several halfling communities. Primarily people of the earth – farmers, millers, butchers, drovers – halflings nevertheless have to make their way in...
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Wargames Atlantic: Classic Fantasy: Landsknecht Ogres$55.00Once united under the banner of the Great Tharl, the Ogre tribes and city states were sworn enemies of the Mannish kingdoms. Under the High Queen’s Peace though, some nations have begun to trade ...
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Wargames Atlantic: Classic Fantasy: Lizardmen$55.00The lizard tribes rarely venture forth from their steaming jungle kingdoms, but when they do they are a force to be reckoned with! Fighting with weapon, tooth, and claw they harass the folk of ...
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Wargames Atlantic: Classic Fantasy: Skeleton Cavalry and Chariots$70.00The Undead Hordes rise to bring their terrible might against the Free Kingdoms of the High Queen. Charging forward on skeletal steed and in chariots long unused, they seek their vengeance again...
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Wargames Atlantic: Classic Fantasy: Skeleton Warriors$65.00They are the shades of the men of Sparta, Athens, Thebes, and Macedon. When a Necromancer plunders the coins meant for Charon, she can reanimate their remains and bind them to her will. Only by...
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Wargames Atlantic: Classic Fantasy: Villagers$75.00Welcome, Traveler! Across the villages, towns, and cities of the Free Kingdoms, everyday people get on with their lives — more concerned with the price of eggs than the doings of great lords and la...
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Wargames Atlantic: Classic Fantasy: Werewolves$55.00The Blood Cursed...the Fanged Ones...Nightpack...Lost Children of the Forest...whatever you call them the men and women who turn when the full moon shines are a scourge upon the Free Kingdoms. ...
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Wargames Atlantic: Death Fields: Bulldogs$55.00These are the dregs of the Death Fields sport: the washouts, the mental cases, the warriors who just can't cut it or the teams whose strategy, training, or cunning have fallen behind new, younger f...
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Wargames Atlantic: Death Fields: Cannon Fodder$55.00These are the dregs of the Death Fields sport: the washouts, the mental cases, the warriors who just can't cut it or the teams whose strategy, training, or cunning have fallen behind new, younger f...
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Wargames Atlantic: Death Fields: Cannon Fodder 2 (Females)$55.00These are the dregs of the Death Fields sport: the washouts, the mental cases, the warriors who just can't cut it or the teams whose strategy, training, or cunning have fallen behind new, younger f...
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Wargames Atlantic: Death Fields: Einherjar$55.00Abducted from their longship on the return voyage from a raid on Wessex, these Norsemen’s new owner settled them on a high gravity world and began their training for the Death Fields circuit. After...
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Wargames Atlantic: Death Fields: Free Agents SneakFeet$55.00Like The Vain, The SneakFeet were similarly misled by greedy owners. Owned by Advantage DFCW, the team was first founded as a sniper-only unit made up of humans that had been reaped from a variety ...
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Wargames Atlantic: Death Fields: Harvesters$55.00Bugs, Scabs, Chits, Cancrids, Kryk, Krixor, Chigs, Vrizn, Bllrrll, Flaa, Crabs…there are hundreds of names for this invasive species. Humanity mostly refers to them as Harvesters for how they plund...
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Wargames Atlantic: Death Fields: Les Grognards$55.00VIVE LA FRANCE! The team began with a core of Napoleon’s Young and Old Guard from Waterloo and later were reinforced with troops from the Western Front of the Great War and decades later from the j...
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Wargames Atlantic: Death Fields: Les Grognards Cavalry$60.00“Crush them!” Ney’s famous command to the cavalry at Waterloo is the battle cry of Les Grognards Cavalry units. These hard-hitting units are a devastating addition to the Grognard team’s efforts on...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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