-
Card Games
Miniature Games
- Warhammer Horus Heresy
- Warhammer 40000
- Warhammer Age of Sigmar
- Star Wars Legion
- Star Wars: Shatterpoint
- Halo Flashpoint
- Achtung Panzer!
- Bolt Action
- Black Powder
- Hail Caesar
Roleplaying Games
Board Games
Fiction
-
Trading Card Games
Accessories
-
Sci-Fi Games
- Warhammer 40,000
- Warhammer Horus Heresy
- Kill Team
- Necromunda
- Star Wars Legion
- Star Wars: Shatterpoint
Fantasy Games
- Warhammer Age of Sigmar
- Warhammer The Old World
- Middle-earth Strategy Battle Game
- Warhammer Quest
- Kings of War
- Conquest
- A Song of Ice and Fire
- Armada
- Blood Bowl
- Marvel Crisis Protocol
- WarCry
- Warhammer Underworlds
Historical Games
- 28mm Ancients
- 28mm Medieval
- 28mm Napoleonic Wars
- 28mm American Civil War
- Bolt Action
- Achtung Panzer! [PREORDER]
- Flames of War
- 28mm Modern
- Team Yankee
- Clash of Steel
Terrain
-
Fantasy
Science Fiction
Miniatures
-
Living Card Games
Top Picks
Catagories
Traveller RPG: Aliens of Charted Space Volume 2
Traveller RPG: Aliens of Charted Space Volume 2
Regular Price $83.00Vendor: Mongoose Publishing
Product Type : Roleplaying Games
Hurry! Only0units left in stock!Traveller RPG: Aliens of Charted Space Volume 2 is currently out of stock, however we can order for you.
Aliens of Charted Space 2 details three of the most misunderstood cultures of Charted Space – the Solomani, the Droyne and the Hivers. Despite the fact they are the original humans, the Solomani are confusing to outsiders and often portrayed as despicable in Imperial propaganda. The Droyne and the Hivers are alien in both physical form and way of thinking. Both make many outsiders uneasy – and with good reason. This book contains rules for creating Travellers from each of these alien races, High Guard additions and new ships, and Central Supply Catalogue entries for their new equipment.
The Solomani. The Solomani are the original humans, left behind on Earth when the Ancients transplanted Humaniti throughout Charted Space. The Solomani are convinced of their own superiority and the ‘Call to Greatness’ felt by all their people. They have much to be proud of; inventing the jump drive and conquering the vast Vilani Imperium to name but two of their achievements. Yet there is a darker side to Solomani society, with the ever-present agents of Solomani Security reporting on the words and deeds of every citizen. Aliens of Charted Space Volume 2 reveals the motivation of the Solomani people and why they genuinely believe they are better than everyone else.
The Droyne. Scattered all across Charted Space are communities of Droyne; some voyaging among the stars and others sharpening rocks to use as tools. The Droyne would be among the most enigmatic of all the people in Charted Space even if they were not known to be a remnant of the Ancients. Droyne do not explain their often bizarre actions, but there must be a logic to them. This book reveals the secrets of this strange alien race.
The Hivers. The most physically alien of all people in Charted Space, the Hivers are renowned for their ability to manipulate others into doing their bidding. They are alleged to have manipulated whole starfaring societies, altering the course of their history. Apparently emotionless yet ever-curious, the Hivers control a huge federation in which many races serve a role created for them by the Hivers. Aliens of Charted Space Volume 2 shows the motivations and long-term plans of the Hive Federation.We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'