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Magic: Phyrexia All Will Be One Jumpstart Booster
$140.00$171.00Vendor: Wizards of the Coast
Product Type : Card Games
Hurry! Only0units left in stock!Magic: Phyrexia All Will Be One Jumpstart Booster is currently out of stock, however we can order for you.
Release date: 10 February 2023
The Phyrexia: All Will Be One Jumpstart Booster Box contains 18 Phyrexia: All Will Be One Jumpstart Boosters. Each booster has a theme. Just grab two packs and shuffle them together for wild combos and a unique gameplay experience that’s great for a quick game, for long-time fans looking to jump back in, or for a fun, simple way to learn the game.
Phyrexia: All Will Be One Jumpstart Boosters contain 20 Magic cards (including all the lands you need to play). In every pack, you’ll find 2 Rare cards (1 Rare card designed for Jumpstart boosters and 1 Rare or Mythic Rare from the main set), and 2 Land cards with a shining Traditional Foil treatment.
If youre looking to maximize your mashups, Phyrexia: All Will Be One Jumpstart Boosters can be combined with packs from any other Jumpstart product.
Contents:
- 18 Phyrexia: All Will Be One Jumpstart Boosters—20 MTG cards per booster
- 2 Traditional Foil Land cards in every pack
- 2 Rare cards in every pack—1 Rare or Mythic Rare + 1 Rare card designed for Jumpstart boosters
- Each pack has 1 of 5 possible themes and each theme comes in 2 variants—mix and match to achieve perfection
- Grab 2 Jumpstart packs, shuffle, and you’re ready to rumble
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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