-
Card Games
Miniature Games
- Warhammer Horus Heresy
- Warhammer 40000
- Warhammer Age of Sigmar
- Star Wars Legion
- Star Wars: Shatterpoint
- Halo Flashpoint
- Achtung Panzer!
- Bolt Action
- Black Powder
- Hail Caesar
Roleplaying Games
Board Games
Fiction
-
Trading Card Games
Accessories
-
Sci-Fi Games
- Warhammer 40,000
- Warhammer Horus Heresy
- Kill Team
- Necromunda
- Star Wars Legion
- Star Wars: Shatterpoint
Fantasy Games
- Warhammer Age of Sigmar
- Warhammer The Old World
- Middle-earth Strategy Battle Game
- Warhammer Quest
- Kings of War
- Conquest
- A Song of Ice and Fire
- Armada
- Blood Bowl
- Marvel Crisis Protocol
- WarCry
- Warhammer Underworlds
Historical Games
- 28mm Ancients
- 28mm Medieval
- 28mm Napoleonic Wars
- 28mm American Civil War
- Bolt Action
- Achtung Panzer! [PREORDER]
- Flames of War
- 28mm Modern
- Team Yankee
- Clash of Steel
Other
-
Fantasy
Science Fiction
Miniatures
-
Living Card Games
Top Picks
Catagories
Conquest: Spires Marksmen Clones
Conquest: Spires Marksmen Clones
Regular Price $79.00Vendor: Parabellum
Product Type : Miniature Games
Hurry! Only1units left in stock!Their best can hit a sparrow's eye from forty paces. Their worst? they still can, but they might have to use that third hand."
The Exiles never risk their own precious lives in combat. Instead, they spawn warriors from the growth vats nestled in the bowels of the Spires, which draw directly from the massive stores of biomass and mineral resources siphoned by the Spires root structure. Among these creations, Clones are a valuable and much favoured commodity. Unlike the unsophisticated, almost mindless Drone troops, Clone flesh is grown directly from Exile tissue. Time and effort is actually spent in the shaping of their minds, bodies and weaponry. These elite creations became the champions of the Lineages, a display of power and Biomantic competence. Almost since their arrival on E?, the Lineages have been preparing for the Reclamation of the lost homeland. For that purpose, the Sovereign has tasked them with developing new types of troops, hosting tournaments for them to be displayed and evaluated. During these tournaments, the Lineages pit their finest troops and creations against each other in ritualized combat, more akin to sport than actual battle. As centuries passed, the strict, militarized character of the Lineages degenerated into a vicious and cruel competition for prestige and the Sovereign's favour. Despite the petty motives, the products of the Lineages are frighteningly effective. Marksman Clones are a prime example of this. Spliced from a number of tissues to ensure their keen eyesight and flawless hand-eye coordination, these Clones are amongst the most effective ranged troops one can encounter on the battlefield. The addition of a third arm was pioneered by the Fourth Indigo Lineage, which traded the marginal increases in accuracy that other houses blindly pursued for a significantly increased rate of fire. Despite underperforming in the sharpshooting challenges, the dominant superiority in their rate of fire brought glory to their Lineage in the melees for decades, until the other Lineages stole, bought or perfected their technique. Unleashed on the outside world for the first time in millennia, Marksmen Clones are reaping a bloody toll on the battlefield, providing withering salvoes of accurate fire for the monstrous throng the Spires call an army. 12 models per pack including Command expansion and regiment stands, and 1 iCard.
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'