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Star Wars Unlimited: Draft Play Ticket
Star Wars Unlimited: Draft Play Ticket
Regular Price $25.00Vendor: The Hall of Heroes
Product Type : Event Tickets
Hurry! Only-48units left in stock!Why Play Draft?
- No need to bring your own deck, since all deckbuilding happens on the spot
- Every draft event is different, since the available cards will be random each time
- All players in a draft event start on a level playing field
Format Overview
A popular limited format for weekly in-store events, draft play involves you drafting individual cards out of a limited pool of booster packs and then building your deck as you go. The main advantage of draft play is that everyone starts off on equal footing and must build their decks using whatever cards they get at the start of the event.
How to Draft in Star Wars: Unlimited:
First, players sit around a single table. Each player opens three booster packs (included in the ticket price) and takes out the leader cards, keeping the remaining cards of each pack in their separate stacks without looking at them.
Each player chooses one of their three leaders to keep and passes the other two to the right. Then, each player chooses one of the two leaders that was just passed to them and passes the other to the right. After this point, each player should have three leader cards; one that they started with, and two that were passed to them by other players.
Next, each player chooses one of the booster packs that they opened. The common base/token card from that pack is placed in a pile at the center of the table, and then each player chooses one card to keep from the pack before passing the other cards to the player on their left. They then draft their next card from the cards they received from the player on their right.
This continues until all cards from the first booster pack have been drafted. Then, the process repeats for the second booster pack, except this time players pass cards to the right.
After all the cards from the second booster pack have been drafted, the process is repeated one more time with the third pack, once again passing cards to the left.
At the end of this process, each player should have drafted 45 cards (three leaders and 42 other cards). Players may now make adjustments to their decks, using the following rules:
Your deck must consist of exactly one leader, exactly one base, and a minimum 30-card draw deck. Each player can choose any of the common bases from the set, or they can use a rare base that they drafted from the packs.
Your draw deck can include any number of copies of the same card.
The winner of a draft play match is determined by best-of-three games. Each game should take an average of 20 minutes to complete.
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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