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Bolt Action 2E: Campaign New Guinea
Bolt Action 2E: Campaign New Guinea
Regular Price $57.00Vendor: Warlord Games
Product Type : Miniature Games
Hurry! Only0units left in stock!Bolt Action 2E: Campaign New Guinea is currently out of stock, however we can order for you.
The New Guinea campaign spanned several years and thousands of miles; to even attempt to summarise such a huge campaign into a book of this size is to accept that it cannot do justice to those who fought in it. Many critical battles have not been presented as scenarios in this book, merely due to the constraints of the book size and the author’s wish to present a variety of very different scenarios for players. For those who are interested in a more in-depth look at the actual historical events surrounding the New Guinea campaign, a bibliography is provided to aid you in your research
132 pages of stunning photography and full-colour art this campaign supplement includes:
Campaign Overview
- Prelude Scenario 1: Operation RI
Target New Guinea
- Scenario 2: The Salamaua Raid
- Scenario 3: The First Battle of Kokoda
- The Fighting Escalates Scenario 4: Creek Ambush T
- Milne Bay Scenario 5: The Battle of Milne Bay
- Fighting Back To The Beaches Scenario 6: The Battle of Buna–Gona
- Pressing The Advantage Scenario 7: Bobdubi Ridge
- Salamaua Scenario 8: Mount Tambu
- Maintaining The Offensive Scenario 9: Scarlet Beach
- Unhealthy For The Japanese’ Operation Cartwheel Scenario 10: Los Negros
- The Last Strategic Point Scenario 11: The Aitape Counter Attack
- Bougainville Scenario 12: Slater’s Knoll The Aftermath
Legends of New Guinea:
- Second Lieutenant Tetsuo Ogawa
- Colonel George Warfe
- Captain Geoffrey Vernon
- Sergeant Major Katue
- Lieutenant Colonel Hatsuo Tsukamoto
Armies Of Australia:
- The Army List, National Special Rules, including Limited Artillery Support, Aggressive Patrolling, Never Give Up
Campaign Characteristic Special Rules:
- Australia is next…, Fighting withdrawal, Jungle Warfare Masters
New units include:
- Militia Infantry Section
- AIF Infantry Section
- Jungle Division Infantry Section
- Platoon Scout Team
- Independent Company Commando Section
- Independent Company Raiding Party
- Jungle Engineer Section
- Papuan Infantry Battalion Section
- Matilda II, CS & ‘Frog’
Japan
- IJN or SNLF Scout Team
- IJA Engineer Squad
- Japanese Night Infiltrators
- Lone Sniper
The Netherlands
- Infantry Squads and Teams
- KNIL Guerrilla Rifle Section
- KNIL Guerrilla Light Machine Gun Section
Theatre Selectors include:
- Australia 2nd Australian Imperial Force in the Mediterranean & North Africa 1941–42
- Lark Force
- 1942 Australian Army
- Kanga Force
- Defence of Milne Bay
- 1943–45 Australian ‘Jungle Division’
- Australian Tank Troop, New Guinea 1943–45
United States of America:
- Ghost Mountain Boys
- US Army Late War, New Guinea
The Netherlands:
- KNIL Guerrillas
Japan:
- Assault of New Guinea
- South Seas Detachment
- Japanese Pacific Defenders
- IJA Heavy Machine Gun Platoon
- Japanese Army, New Guinea 1943–45
Tropical Hazards including Exhaustion, Mud, & Monsoon Season
plus much much more!
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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