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Bolt Action 2E: Campaign Battle of the Bulge
Bolt Action 2E: Campaign Battle of the Bulge
Regular Price $57.00Vendor: Warlord Games
Product Type : Miniature Games
Hurry! Only0units left in stock!Bolt Action 2E: Campaign Battle of the Bulge is currently out of stock, however we can order for you.
Despite a spirited defence from the opening hours of the Normandy invasion in June 1944, Hitler’s forces in northern France were comprehensively defeated and forced to retreat westward. Although their position was strengthened considerably following Operation Dragoon – the landing in southern France in August 1944 – the Allies were faced with considerable logistical problems as they advanced towards Germany, spreading their lines of communications and support thinner with every mile.
Operation Market Garden, the massive airborne assault of September 1944, failed to meet its objectives and the momentum of the Allied advance was further threatened.
German forces were able to capitalize on this and with mounting pressure from the east as Soviet forces prepared for a winter offensive, Hitler decided to launch one last gamble – a massive counter offensive against the Allies in December 1944. The German assault (including 45-divisions) launched against American defenders dug in across the Ardennes region led to the largest single battle fought by the US Army in the entire twentieth century. The stakes could not have been higher for either side – for Germany it truly was a last attempt to avoid being completely overwhelmed by the Western Allies, whilst for the American forces bearing the brunt of the assault, there was a very real threat that a German breakthrough could have undone all of the successes since D-Day.
Code named Operation Watch on the Rhine by German forces, the initial successes of the campaign led to a worrying and distinctive bulge in the Allied front line, leading to the Allied press giving the offensive an immortal moniker: The Battle of the Bulge.
Inside Battle Of the Bulge
Battle Of The Bulge is a campaign expansion to Bolt Action & compatible with both 1st and 2nd editions. Crammed with scenarios, new units and new rules whilst still giving some historical background for context. Everything you need to explore one of the most complex series of engagements in the European Theatre of Operations is within the 124 pages of this full colour book.
The Battle Of The Bulge campaign book is divided into easy sections that take a brief look at a particular historical time frame, the combatants involved (including any special characters that made an appearance) - then move on to introduce the special Bolt Action scenario, with any special rule or new units clearly explained, along with the recommended force selectors to use when preparing your forces.
The 12 scenarios are overflowing with detail and cover actions that were happening just prior to and after the more famous 'Bulge' battles:
- Scenario 1: Retreat Through the Mons Pocket The Aftermath
- Scenario 2: The Battle of Hürtgen Forest
- Scenario 3: The Battle of St Vith
- Scenario 4: The Battle of Elsenborn Ridge - featuring Grenadier Radfahrzug Squad
- Scenario 5: Kampfgruppe Peiper
- Scenario 6: The Siege of Bastogne
- Scenario 7: Operation Greif - featuring Panzerbrigade 150 Reinforced Platoon
- Scenario 8: The Battle of Foy - featuring First Lieutenant Ronald Speirs
- Scenario 9: Bandit Country
- Scenario 10: Fogged Out
- Scenario 11: Defend The Bridge
- Scenario 12: The Colmar Pocket
As you might expect when you're fighting battles in these extreme conditions the should be a few special rules included and of course we're happy to oblige with some familiar and some new to this campaign supplement such as:
- Snow
- Mud
- Ice
- Frostbite
- Fog
- Dug In - Foxholes, Trenches & Gun Pits
- Chaos in Reserves
- Fuel Shortages
- Minefields
- Mountaineers
Battle of the Bulge really packs a punch looking at a huge amount of units, key commanders get special mentions throughout the book, plus new rules and Bolt Action entries for many
Just some of those mentioned include:
- Rifle Grenade Adaptors
- Intelligence Officers
- US Intelligence & Reconnaissance Platoon
- 9th Troop Carrier Command Pathfinders
- 326th Airborne Engineer Machine Gunners
- 333rd Field Artillery Battalion
- First Lieutenant Jesse L Morrow of the 1st Battalion, 38th Infantry Regiment, 2nd Infantry Division
- Grenadier Radfahrzug Squads
- Sergeant José Mendoza López
- Feldgendarmerie Squad
- US Army Military Police Corps Squad
- kampfgruppe Peiper Reinforced Platoon list
- SS-Sturmbannführer Joachim Peiper & Peiper’s Panther
- British Intelligence Section
- Corps of Military Police Section
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
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'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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