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Bad Medicine
Bad Medicine
Regular Price $33.99Vendor: Formal Ferret Games
Product Type : Board Games
Hurry! Only0units left in stock!Bad Medicine is currently out of stock, however we can order for you.
This Item is a Special Order Item.
Special Order items are generally available within 7 days for Pickup or Postage.In Bad Medicine, you and your opponents are huge pharmaceutical companies. Your goal is to create names and advertisements for new drugs to cure the current Malady, while downplaying any side effects the folks at the lab may have discovered. Did we mention your company is huge? It's huge enough that the people who formulate the drugs and the people who pitch the drugs don't really talk to each other, so don't be surprised when the person pitching your company's drug is just as surprised as everyone else when she sees what it actually does... Each card in the game has a little bit of a drug name, a little bit of a description, and a side effect. There will be one card dealt in the middle of the table; its side effect is the malady to cure this round. In a 3-4 player game, each player gets seven cards, and chooses three cards for their drug names and two cards for their descriptions. Once everyone has chosen their cards, everyone pitches their drug in turn. While one player is making his pitch, the other players pass a card to the pitching player. The pitching player chooses one card to incorporate into his pitch as a side effect, and explain why it's not as bad as it sounds. The player whose side effect got chosen gets a point! In a 5-8 player game, players split off into teams. One player on a team gets six cards, and chooses three cards for their drug names, two cards for their descriptions, and one card for its side effect. He passes them all face-down to his teammate, who won't see the cards until she starts her pitch! After all players have made their pitches, everyone votes on their favorite drug. Players score points for getting votes, and teams rotate every turn. The player with the most points after four rounds wins!We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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