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topPandemic Legacy Season 0
Pandemic Legacy Season 0
Regular Price $139.99Vendor: Z-Man Games
Product Type : Board Games
Hurry! Only0units left in stock!Pandemic Legacy Season 0 is currently out of stock, however we can order for you.
This Item is a Special Order Item.
Special Order items are generally available within 7 days for Pickup or Postage.1962. The thick of the Cold War. You and your fellow medical graduates have been recruited into the CIA for an urgent mission: to investigate a dangerous new Soviet bioweapon.
Despite their failure to weaponize their C0dA virus project, the Soviet Union's leading researchers have reportedly made a breakthrough with a different pathogen, something they call Project MEDUSA.
You and your team of medical specialists turned CIA agents must investigate and prevent the development of this biothreat at all costs—the fate of the world depends on it.
A cooperative legacy game for two to four players designed by Matt Leacock and Rob Daviau, Pandemic Legacy: Season 0 drops players into a story of covert operations, special agents, and international intrigue. The Cold War is about to heat up, and you'll need to work together to prevent the widespread destruction the Soviet Union threatens to rain upon the allied nations of the West.
Just like the first two seasons of Pandemic Legacy, each time you play brings new cards, rules, and conditions that affect future games. Season 0 starts with a Prologue game that can be played multiple times to get a feel for the rules of play, the Legacy format, and the tense state of the world going into your first assignment.
Designed as a prequel, Season 0 does not require players to have completed Seasons 1 or 2 before diving into the game. Experienced players may enjoy certain details and connections between the seasons that add a richness to the story, but it is a standalone game designed as a complete, narrative experience.
Over the course of a year-long campaign, you'll be tasked with missions that fling you to the far corners of the globe from the familiar hallways of Washington D.C. to the desolate tundra of Siberia. Each success or failure will bring you closer to the truth—about the Soviets, MEDUSA, and even your fellow agents.
After years of specialised medical training and a brief but intense stint at Camp Swampy, you're finally ready to test your skills in the field. You'll need to start by creating an alias and a passport to go with it, and luckily, you've been given some freedom to get creative.
Each alias you use throughout the game starts with a cover occupation, special ability, and customizable disguise that allows you to travel incognito. As you complete missions and accrue more experience as an agent, your aliases will build networks of contacts and earn additional assets to make your field operations even smoother.
It will be key not to blow your cover, especially as you sneak into enemy territory. Avoid areas with heavy surveillance when you can, or risk burning your alias.
Pandemic Legacy: Season 0 continues the legacy of re-imagining the Pandemic formula while retaining its brilliant co-op gameplay. Though combating this new pathogen will be of utmost importance, it isn't the only threat you'll encounter out in the field. Soviet agents are taking root in all parts of the globe, and if left unchecked, they could trigger a chain of destabilising international incidents that spell disaster for your critical mission—and the world.
The CIA won't be sending you in without backup, however. To achieve your objectives each month you'll need to call upon teams of other covert CIA agents for assistance. Not only will they help you complete your missions, but they're also particularly good at making Soviet spies disappear… quietly. Make strategic use of them to clean up the board and keep your eye on your objectives.
No problem for Swampy's top of '61, am I right? —John Cooper, CIA Some missions will require you to track down and acquire certain targets; some will direct you to interfere directly with Soviet operations. Just remember, the longer you take to complete your objectives, the stronger the threat grows. As you draw through the Player deck each game, Escalation cards will increase the number of Soviet agents around the world. Your time is precious—make the most of each move and curb the Soviets’ efforts wherever you can. You were chosen to serve. You were willing to lead. The world is on the brink of a massive conflict that, once escalated, cannot be undone. Infiltrate Soviet bases, investigate this dangerous new biothreat, and thwart the enemy's plans before it's too late. Can you save humanity once again?Refund & Return policy
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unopened, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, drinks), custom products (such as special orders or personalized items. *also see Customer Special Order Policy), as well as Card Singles ie. MTG Cards. We also do not accept returns for hazardous materials ie. Spray Cans.
Please get in touch if you have questions or concerns about your specific item.
CHANGE OF MIND
We are not required to provide a refund or replacement if you change your mind.
At our discretion we may offer an exchange for a Hall of Heroes Gift Voucher.
A requirement for such an exchange is that the product is sealed in its original packaging, unused, unopened and in brand new resalable condition and it is within 30 days of your original purchase (or delivery date if shipped)
Please note you would be responsible for returning the product, as well as the original cost of shipping.
If the product has a tamper-proof seal, it must be intact and undamaged. Any returns found to have been opened, used, or damaged will not be eligible for exchange, and will be held until the customer returns to collect the product or pays for return postage. If return postage is not paid by the customer within 30 days of being received by us, the product will be considered abandoned, and we will dispose of it. Restocking fees may apply if the product is not in its original condition.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you received the wrong item, so that we can evaluate the issue and make it right.
FAULTY PRODUCTS
If a product that you have purchased from one of our stores does not meet expectations of the item as it was advertised, or the product is faulty, then please return the product to where you made the purchase for an exchange or refund, in accordance with Australian Consumer Laws.
You can choose a refund or exchange if an item has a major problem. This is when the item:
- has a problem that would have stopped someone from buying the item if they had known about it
- is unsafe
- is significantly different from the sample or description.
- or doesn’t do what we said it would, or what you asked for and can’t be easily fixed.
Alternatively, you can choose to keep the item and we will compensate you for any drop in value.
If the problem is not major, we will repair the item within a reasonable time. If it is not repaired in a reasonable time, you can choose a refund or replacement.
Please keep your proof of purchase – e.g. your receipt, invoice or confirmation email.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.
Disclaimer
We have tried our best to ensure our website is accurate however it is possible that an occasional error may occur. Therefore, we cannot be held responsible for typographical errors, product changes, availability, or price variations.
For additional information about Australian refunds, consumer information and retailer standards please visit (link)
- Our refund policy adheres to The Australian Consumer Law (2011)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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