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Adeptus Titanicus: Matched Play Guide
Adeptus Titanicus: Matched Play Guide
Regular Price $43.00Vendor: Games Workshop Direct
Product Type : Miniature Games
Hurry! Only0units left in stock!Release date: 22 October 2022
Special Order Item.
Adeptus Titanictus is a highly strategic game at its core, which makes it ideal for competitive play. This guidebook provides tournament organisers, club members, and gaming groups with new ways to get more out of Matched Play games. Along with six Deployment Maps, and a new system of Primary and Secondary Objectives, you’ll find a comprehensive set of guidelines for organising and scoring competitive games, including doubles events.
Even if you’re not planning on running a tournament, there’s plenty here for any Adeptus Titanicus fan. You’ll find handy charts and tables for some of the most commonly-looked up items like weapon stats, traits for your Titans, Psychic Powers, and loads more. There’s even a section on running narrative and campaign events, along with extra rules to add variety and meaningful progression from game to game.
This 56-page softback book contains:
– Organised Play: Guidance for building army lists, battlegroups, including rules and restrictions for three different sizes of games – Skirmish, Confrontation, and Epic Clash. You’ll also find clarification on various rules that could affect Matched Play.
– Matched Play Objectives and Deployment Maps: Lays out the three-step method for setting up a game, including choosing from six different Deployment Maps, setting Primary and Secondary Objectives, deployment, and determining game length.
– Tournaments: How to run a competitive event with roles like a referee and scorekeeper, ranking players, breaking ties, round timing, and how to choose an appropriate size for your games.
– Doubles and Narrative Events: This section explains how to adjust the rules for doubles events with four players, including four Doubles Events Deployment Maps. The Narrative Events section explains what to keep in mind when creating a story, how to use Conquest Benefits, and creating branching structures.
– Additional Rules: a new set of rules to add variety to your games, plus Conquest Benefits for narrative games.
– Battlegroup Allegiances Appendix: Overview of the three Titan Legion and four Knight Household allegiances.
– Rules Reference: Provides points, weapon options, and weapon reference charts for eight classes of Titans. You’ll also find a summary of weapon traits, and reference tables for Reactor Overloads, Awakened Machine Spirits, Catastrophic Damage, and Psi-Titan Manifestations. Also included are six different Orders, and four Psi-Titan Psychic Powers.
You'll need a copy of the Adeptus Titanicus: The Horus Heresy Rulebook to use the contents of this book.
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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