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Battletech: Mech Brawl Tournament Players Pack
Tournament Pack
Life is cheap. Battlemechs are not.
It is the dawn of the thirty-first century. You are a MechWarrior: master of a multi-ton, towering avatar of destruction that is the culmination of more than 3,000 years of battlefield technology development. A precious heirloom passed from parent to child across centuries, an unassailable mark of your station. Whether a soldier-of-fortune or a true-blue patriot, you drop into hot zones across a thousand worlds to expand the star-spanning empire of one of the noble Great Houses.
Where: The Hall of Heroes Campbelltown
Cost: $20 (Early-Bird $5 Discount Available at checkout)Schedule:
10:00 Registration 10:15 Round One Start 12:15 Lunch 12:30 Round Two 14:35 Round Three 16:40 Awards Ceremony 17:00 Venue Closes Format:
Battle Value: 5000 or less. This includes any adjustments for MechWarrior skills. Units: The force can only include canon BattleMech units, be available in 3030 and to your affiliation (Faction/House). Refer to the Player Pack for the full breakdown and mech options. Force Size: The force must consist of between 2 and 6 mechs MechWarriors: MechWarrior skill ratings may range from 0 to 7, but the difference between Gunnery and Piloting can be at most 2. For example, a 3/5 MechWarrior is allowed, but a player cannot use a 2/5 MechWarrior. Special Munitions: No special munitions are available to the force. Unique Mechs: At most 1 unit in a player’s force can be marked as unique on their availability list. Commander: A player must designate one unit in their force as its commander.
Note: This is not used yet, but some future scenarios will have special rules related to a force’s commander.
Prizes:
Faction Focus, best painted (by staff), best painted (by players), best sportsmanship.
Missions:
Missions will be rolled for before round 1 from the players pack.
What To Bring- Your mechs! (Straight from A Game of Armored Combat or Lance Packs for example, they can be ordered from here and purchased in store)
- Dice, pencils, pens, erasers, white board markers! (The little things that make the game go)
- A relaxed and happy to play mindset
Full technical documentation for reference can be found here.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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