Battletech: Mech Brawl Tournament Players Pack

    

Tournament Pack

Life is cheap. Battlemechs are not.

It is the dawn of the thirty-first century. You are a MechWarrior: master of a multi-ton, towering avatar of destruction that is the culmination of more than 3,000 years of battlefield technology development. A precious heirloom passed from parent to child across centuries, an unassailable mark of your station. Whether a soldier-of-fortune or a true-blue patriot, you drop into hot zones across a thousand worlds to expand the star-spanning empire of one of the noble Great Houses.

Where: The Hall of Heroes Campbelltown
Cost: $20 (Early-Bird $5 Discount Available at checkout)

Schedule:

10:00 Registration
10:15 Round One Start
12:15 Lunch
12:30 Round Two
14:35 Round Three
16:40 Awards Ceremony
17:00 Venue Closes

Format:

Battle Value: 5000 or less. This includes any adjustments for MechWarrior skills.
Units: The force can only include canon BattleMech units, be available in 3030 and to your affiliation (Faction/House). Refer to the Player Pack for the full breakdown and mech options.
Force Size: The force must consist of between 2 and 6 mechs
MechWarriors: MechWarrior skill ratings may range from 0 to 7, but the difference between Gunnery and Piloting can be at most 2. For example, a 3/5 MechWarrior is allowed, but a player cannot use a 2/5 MechWarrior.
Special Munitions: No special munitions are available to the force.
Unique Mechs: At most 1 unit in a player’s force can be marked as unique on their availability list.
Commander:

A player must designate one unit in their force as its commander.

Note: This is not used yet, but some future scenarios will have special rules related to a force’s commander. 

Prizes:

Faction Focus, best painted (by staff), best painted (by players), best sportsmanship.

Missions:

Missions will be rolled for before round 1 from the players pack.

What To Bring
  • Your mechs! (Straight from A Game of Armored Combat or Lance Packs for example, they can be ordered from here and purchased in store)
  • Dice, pencils, pens, erasers, white board markers! (The little things that make the game go)
  • A relaxed and happy to play mindset

Full technical documentation for reference can be found here.