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Call of Cthulhu RPG 7E: A Time to Harvest$80.00A Beginner-Friendly Campaign for Call of Cthulhu Death and Discovery in the Vermont Hills. Following the ill-fated Miskatonic University research expedition to Vermont in late 1929, when one stu...
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Starfinder RPG: Core Rulebook$125.00Strap in and blast off! The Starfinder Roleplaying Game puts you in the role of a bold science-fantasy explorer, investigating the mysteries of a weird and magical universe as part of a starship cr...
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Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse$60.00Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally...
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Dungeons & Dragons: Critical Role: Call of the Netherdeep$60.00An epic Critical Role campaign for the world’s greatest roleplaying game. The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has ...
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Warhammer Age of Sigmar RPG: Soulbound: Bestiary$85.00All orders of this product include a PDF redeemable via Bits & Mortar. The Mortal Realms are filled with countless strange creatures and monstrous beasts. The Warhammer Age of Sigmar Soulbound ...
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Warhammer Age of Sigmar RPG: Soulbound: Champions of Order$75.00All orders of this product include a PDF redeemable via Bits & Mortar. Champions of Order gives players a wealth of new options for creating characters for Warhammer Age of Sigmar: Soulbound an...
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Traveller RPG: Reach Adventure 7 The Last Train Out of Rakken-Goll$21.00An invitation from Sir Willard Vorstaten leads the Travellers to Rakken-Goll, a dying cattle town in the middle of nowhere. Instead of the expected job offer the Travellers find a lonely young ...
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Traveller RPG: Reach Adventure 5 The Borderland Run$23.00In The Borderland Run the Travellers are engaged to pick up a cargo from a remote outsystem world and convey it to the starport at the Aslan world of Tyokh; a simple enough delivery job, with the ...
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Traveller RPG: Reach Adventure 4 Last Flight of the Amuar$30.00In Reach Adventure 4: Last Flight of the Amuar, a Leviathan-class merchant cruiser was engaged in an exploratory trade cruise into the so-called Outrim Void, a region of sparse star systems just o...
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Traveller RPG: Reach Adventure 3 The Calixcuel Incident$23.00In The Calixcuel Incident, the Travellers are visiting an underwater city when a disaster causes it to begin leaking. Amid the chaos, they discover they have the means to save the entire city, if t...
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Traveller RPG: Reach Adventure 2 Theories of Everything$23.00Set in the Sindal Subsector featured in the recently released Core Rulebook, Theories of Everything is an exciting and memorable adventure set in the Trojan Reach. In Reach Adventure 2: Theories ...
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Traveller RPG: Reach Adventure 1 Marooned on Marduk$23.00Set in the Sindal Subsector featured in the recently released Core Rulebook, Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller. The Traveller's s...
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Dungeons & Dragons: Regular Rules Expansion Gift Set$210.00Embark on a journey with the rival wizards Tasha and Mordenkainen and the crime lord Xanathar. Learn new secrets and discover magical new ways to play the world’s greatest roleplaying game. Crafte...
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Pathfinder RPG: 2E Core Rulebook$125.00This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and g...
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Animal Adventures RPG: Gullet Cove Sourcebook$70.00A magical new campaign setting for 5e DnD (or any tabletop RPG), the Gullet Cove sourcebook introduces new cat and dog adventurers, new monsters, and five immersive adventures for 1st to 5th leve...
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Pathfinder RPG: Lost Omens Monsters of Myth$70.00Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and t...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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