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Miniatures
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The Animus (Extended Art) [Assassin's Creed]$1.20Set: Assassin's Creed Type: Legendary Artifact Rarity: Rare Cost: ...
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Cover of Darkness (Foil Etched) [Assassin's Creed]$10.30Set: Assassin's Creed Type: Enchantment Rarity: Rare Cost: {1}{B} ...
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Ezio Auditore da Firenze (Borderless) [Assassin's Creed]$51.80Set: Assassin's Creed Type: Legendary Creature — Human Assassin Rarity: Mythic ...
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Haystack (Foil Etched) [Assassin's Creed]$4.70Set: Assassin's Creed Type: Artifact Rarity: Uncommon Cost: {1}{W}...
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Traveller RPG: The Marches Adventures 1-5$93.00The Spinward Marches, out on the Imperial frontier, is a borderland sector where even the humble can find great fortune and exciting voyages. Marches Adventures 1-5 provides a set of adventures...
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Traveller RPG: The Order of Prometheus$89.00In a backwater cluster of worlds deep within the Solomani Confederation, a covert society has stolen a cosmic secret. Using lost, perhaps forbidden, knowledge the Order of Prometheus will lead h...
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Traveller RPG: Secrets of the Ancients$71.00A complete campaign of truly epic proportions, Secrets of the Ancients delves into the dark past of the Charted Space universe, and the legacy of a race of incredibly advanced and powerful aliens...
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Traveller RPG: Solomani Adventure 2: The Bell of Rocamadour$29.00Alpha Crucis was the site of the second great Solomani expansion, its uncharted worlds were fallow ground for generations of explorers and colonists. In the rush to snap up Earth Prime worlds, many...
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Traveller RPG: Solomani Adventure 1: Mysteries on Arcturus Section$36.00Deep in the Arcturus Belt, Station Three serves as a hub for business, commerce, and much needed rest for hard-working asteroid miners. But beneath the veneer and flashing casino lights, it is a pl...
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Traveller RPG: Core Adventure 3: Errant Lightning$31.00The Core sector is the heart of the Third Imperium, the seat of empire and an economic powerhouse, but even the Core has its backwater worlds. One such place is Adan, a dry, almost desert world wit...
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Traveller RPG: Core Adventure 2: Last Call at Eneri’s Cantina$52.00Eneri’s Cantina at Affinity Highport is the quintessential starport bar where adventures begin, patrons are met, rumours are heard and weary Travellers wind down after weeks in jumpspace. It is a p...
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Traveller RPG: Core Adventure 1: Invasive Species$52.00The Core is the seat of empire for the Third Imperium, a highly populated and industrialised region of space civilised for thousands of years. It is also home to several reserve worlds, some of wh...
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Wargames Illustrated Issue 434 Feb 2024$12.00OBSERVATION POSTWe review new basing materials, fantasy elves, an ECW painting guide, and rules for gaming the late Sengoku period in Japan. RELEASE RADARDom Sore’s monthly column shines a ligh...
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Wargames Illustrated Issue 433 Jan 2024$12.00OBSERVATION POSTThis month’s reviews encompass minis for a trio of wars – Cold, inter, and WWII – as well as a sizable selection of new plastics for Feudal Japan. RELEASE RADARDom Sore finds an...
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Crime // Punishment [Outlaws of Thunder Junction: Breaking News]$1.65Set: Outlaws of Thunder Junction: Breaking News Type: Sorcery Rarity: Mythic ...
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Crime // Punishment (Textured Foil) [Outlaws of Thunder Junction: Breaking News]$22.30Set: Outlaws of Thunder Junction: Breaking News Type: Sorcery Rarity: Mythic ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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