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Miniatures
There are 4737 productsSort
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//thehallofheroes.com.au/cdn/shop/files/99122710015_HERSistersOfAvelorn03_771x1000.jpg?v=1743726024SALEWarhammer The Old World: High Elf Realms Sisters of Avelorn$90.00 $85.50This multipart plastic kit builds ten Sisters of Avelorn, expert archers for use in High Elf Realms armies in games of Warhammer: The Old World. They can be assembled as one large unit, or two unit...
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//thehallofheroes.com.au/cdn/shop/files/99122710006_HERPhoenixGuard03_771x1000.jpg?v=1743726042SALEWarhammer The Old World: High Elf Realms Phoenix Guard$150.00 $143.00This multipart plastic kit builds 20 Phoenix Guard, elite infantry for your High Elf Realms armies in games of Warhammer: The Old World. Wearing full plate armour, they're incredibly difficult to k...
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Warhammer The Old World: High Elf Realms High Elf Lords$77.00 $73.00This multipart plastic kit builds two High Elf Lords – one on foot and one atop a barded Elven steed – distinguished leaders that can be used as a Prince or Noble for High Elf Realms armies in game...
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Warhammer Horus Heresy: Mechanicum Krios Battle Tank/Venator$133.00 $126.00This multipart plastic kit builds either a Krios Battle Tank or Krios Venator for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Ho...
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Warhammer Horus Heresy: Mechanicum Karacnos Assault Tank$185.00 $176.00This multipart plastic kit builds a Karacnos Assault Tank for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. The mobi...
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Warhammer Horus Heresy: Mechanicum Thanatar Calix Siege Automata$178.00 $169.00This multipart plastic kit builds a Thanatar Calix, a brutal siege engine for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus ...
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Warhammer Horus Heresy: Mechanicum Ursarax Cohort$132.00 $125.00This multipart plastic kit builds 6 Ursarax, a terrifying elite melee unit for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus...
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Warhammer 40000 Kill Team: Killzone Volkus Compound Siege$108.00Special Order Item This multipart plastic kit builds 14 modular terrain pieces for use in your games of Kill Team. They have been designed to integrate with the terrain in Killzone: Volkus, availab...
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//thehallofheroes.com.au/cdn/shop/files/60050105005_EngKTRatlingsCards03_771x1000.jpg?v=1742603280SALEWarhammer 40000 Kill Team: Ratlings Datacards$54.00 $51.50This set of 38 cards will help you keep track of your Ratlings in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight plo...
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//thehallofheroes.com.au/cdn/shop/files/60050103005_EngKTWreckaKrew03_771x1000.jpg?v=1742603218SALEWarhammer 40000 Kill Team: Wrecka Krew Datacards$54.00 $51.50This set of 33 cards will help you keep track of your Wrecka Krew in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ...
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//thehallofheroes.com.au/cdn/shop/files/60010199073_KTBloodZealCoreSet12_771x1000.jpg?v=1742603354SALEWarhammer 40000 Kill Team: Blood & Zeal$220.00 $209.00This expansion includes two multipart plastic kill teams, an imposing piece of shrine scenery, rules, datacards, and accessories for your games of Kill Team. It continues the ongoing narrative on V...
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Warhammer 40000 Kill Team: Wrecka Krew$117.00 $111.00This multipart plastic kit builds eight Wrecka Krew miniatures. These miniatures can be used as aggressive Wrecka Krew operatives in games of Kill Team, or fielded in an Ork army in games of Warham...
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//thehallofheroes.com.au/cdn/shop/files/99120105132_KTRatlingsSquadBOX_771x1000.jpg?v=1742603153SALEWarhammer 40000 Kill Team: Ratlings$117.00 $111.00This multipart plastic kit builds 10 Ratlings, a Ratling Battlemutt, an Ammo Cache marker, and two Tripwire markers. These miniatures can be used as sharpshooting Ratlings operatives in games of Ki...
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Necromunda: Thatos Pattern Fortified Hab Module$195.00Special Order Item. This multipart plastic kit builds a Fortified Hab Module – a heavily armoured, defensible terrain piece for use in your games of Necromunda. This kit is a great way to expand yo...
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Necromunda: Zone Mortalis: Ruined Underhive Sector$295.00Special Order Item. This multipart, modular plastic kit allows you to build enough Zone Mortalis ruined walls, columns, doors, and accessories to fill a board for your games of Necromunda. These te...
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Warhammer The Old World: High Elf Realms White Lions of Chrace$150.00 $143.00This multipart plastic kit builds 20 White Lions of Chrace, tough and hard-hitting elite infantry for your High Elf Realms armies in games of Warhammer: The Old World. They can be assembled as one ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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