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There are 303 productsSort
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D&D Volos Guide to Monsters$60.00Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere. Dive deep into the story behind D&D’s most popular and iconic monsters, including beholders, ...
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D&D Storm Kings Thunder$60.00Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements ...
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D&D Curse of Strahd$60.00Unravel the mysteries of Ravenloft in this dread adventure for the worlds greatest roleplaying game Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the a...
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D&D Sword Coast Adventure Guide$50.00WELCOME TO THE SWORD COAST a region of Faern that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that ...
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D&D Out of the Abyss$60.00Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game! The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is...
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D&D Elemental Evil Princes of the Apocalypse$60.00Abolish an ancient evil threatening devastation in this adventure for the worlds greatest roleplaying game! Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the dep...
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D&D Candlekeep Mysteries (Hobby Store Exclusive Edition)$60.00GREAT BOOKS HIDE THEIR SECRETS WELL An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game. Candlekeep attracts scholars like a flame attracts moths. Historia...
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D&D Candlekeep Mysteries$60.00An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game. Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave kn...
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D&D Dungeon Master's Guide$60.00Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game. The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your ...
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D&D Adventure The Rise of Tiamat$35.00Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game. The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms,...
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D&D Monster Manual$60.00A menagerie of deadly monsters for the world’s greatest roleplaying game. The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, a...
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D&D Adventure Hoard of the Dragon Queen$35.00Fight the War Against Draconic Oppression in this Adventure for the World’s Greatest Roleplaying Game. In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Re...
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D&D Players Handbook$60.00Everything a player needs to create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It ...
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D&D Starter Set$25.00Everything you need to start playing the world’s greatest roleplaying game. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! The Dungeons & Dragons ...
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Showing 289 -303 of 303 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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