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There are 141 productsSort
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Conquest: Dweghom Herald of Stone$45.00There are a few gifted Dweghom who reach a state of balance with their Element without formal Sorcerous training. Exalted amongst the Ardent, the Heralds of Stone are paragons whose mere presence i...
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Conquest: Dweghom Hellbringer Drake$243.00Following the defeat of the Dragons, it has long been a common practice among the Dweghom Holds to capture and break the lesser draco-forms to service. These drakes haul the Hellbringer Cannons, we...
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Conquest: Dweghom Fireforged$81.0012 models per pack Includes Command expansion and regiment stands. 1 iCard.
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Conquest: Dweghom Exemplar Raegh Artisan Series$74.00This Artisan Series release is dedicated to high quality, alternate mini for the Dweghom Raegh; the King and epitome of Aghm and might in any Hold. Or you can build it with the extra parts provided...
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Conquest: Dweghom Tempered Steelshaper$45.00For many in the Tempered Caste, the Steelshaper represents the pinnacle of Dweghom development, but the sad truth is that none of those who aspire to this lofty title and incredible achievement tru...
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Conquest: Dweghom Inferno Automata$92.0012 models per pack Includes Command expansion and regiment stands. 1 iCard.
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Conquest: Dweghom Hold Thanes$67.00In a society as militarized as that of the Dweghom, a need arises to distinguish those who are proficient in the art of war, thus capable of calling themselves warriors, from those who are truly gi...
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Conquest: Dweghom Flame Berserkers$67.00Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most...
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Conquest: Dweghom Dragonslayers$81.00Clad in armor forged in a bygone age when dragon fire was the greatest threat to a warrior, every vulnerable part of a Dragonslayer is covered in alloys not seen since the breaking of the world. Th...
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Conquest: Dweghom Ardent Kerawegh$45.00As a faction based on freedom, the Ardent struggle with leadership and organization. They are organized around authoritative individual figures who are elected by their peers and subordinates. Few ...
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Conquest: Companion HC v1.0 (OB)$92.00 $69.00A gritty and mature setting is waiting inside these pages, ready to be explored… and be shaped through the game and our Living World project. But even as we shape both today and the future of the w...
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Conquest: Hundred Kingdoms Chapter Mage$45.00To understand magic, one must first grasp that it is Primordial in aspect. Balance remains anathema to it in almost any form. Human mages have long been considered the weakest practitioners of the ...
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Conquest: Campaigns: Chronicles and Legends SC$59.00This book introduces rules for linking your games into Campaigns. It has rules ranging from simple experience gain for your troops and commanders to full-blown map campaigns with development, evolu...
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Conquest: Spires Biomancer$45.00To look upon a Biomancer is to look upon Biomancy itself. These are the favored agents of the Directorate, and the full resources of their twisted genius are at their disposal. Everything about the...
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Conquest: Bases and Carriers - Infantry$11.0012 replacement bases, and 3 stands with 4 slots per bag
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Showing 121 -141 of 141 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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