-
Card Games
Miniature Games
- Warhammer Horus Heresy
- Warhammer 40000
- Warhammer Age of Sigmar
- Star Wars Legion
- Star Wars: Shatterpoint
- Halo Flashpoint
- Achtung Panzer!
- Bolt Action
- Black Powder
- Hail Caesar
Roleplaying Games
Board Games
Fiction
-
Trading Card Games
Accessories
-
Sci-Fi Games
- Warhammer 40,000
- Warhammer Horus Heresy
- Kill Team
- Necromunda
- Star Wars Legion
- Star Wars: Shatterpoint
Fantasy Games
- Warhammer Age of Sigmar
- Warhammer The Old World
- Middle-earth Strategy Battle Game
- Warhammer Quest
- Kings of War
- Conquest
- A Song of Ice and Fire
- Armada
- Blood Bowl
- Marvel Crisis Protocol
- WarCry
- Warhammer Underworlds
Historical Games
- 28mm Ancients
- 28mm Medieval
- 28mm Napoleonic Wars
- 28mm American Civil War
- Bolt Action
- Achtung Panzer! [PREORDER]
- Flames of War
- 28mm Modern
- Team Yankee
- Clash of Steel
Other
-
Fantasy
Science Fiction
Miniatures
-
Living Card Games
Top Picks
Catagories
Aeronautica Imperialis: The Horus Heresy Rulebook
Aeronautica Imperialis: The Horus Heresy Rulebook
Regular Price $66.00Vendor: Games Workshop Direct
Product Type : Miniature Games
Hurry! Only0units left in stock!Special Order Item. While stocks last.
This Aeronautica Imperialis rulebook provides complete rules for bringing the dogfights and airborne sorties of the Horus Heresy to life on the table, as players pit Loyalist and Traitor aircraft against each other in deadly aerial warfare. It's everything a newcomer to Aeronautica Imperialis will need to learn how to play games set in the Age of Darkness, and a great reference book for veteran players.
Inside this 112-page hardback book, you'll find:
- A complete set of core rules for playing games of Aeronautica Imperialis, from shooting down enemy aircraft to giving your pilots ace skills
- A timeline of air battles in the Age of Darkness, from the War in the Webway to the Inwit Blockade
- Detailed narrative of the Fall of Vanaheim, a battle between Iron Warriors and invading Imperials in the skies of a crucial Forge World
- A collection of eight scenarios suited to re-enacting key moments in the Fall of Vanaheim, such as The Dogfight, Canyon Attack Run, and Troop Landing
- Full-colour illustrations of various Imperial aircraft, depicting the heraldry of the Space Marine Legions and other markings common to the 31st Millennium
- Rules for fielding a force of Legiones Astartes drawn from either the Traitor or Loyalist Legions, with a unique upgrade for each Legion
- Rules for the Divisio Aeronautica, the Imperial Navy of the 31st Millennium, who were split between the Warmaster and the Emperor
- Rules for the Ares Gunship, a terror weapon that can be fielded alongside Legiones Astartes or Divisio Aeronautica, or in a full Legio Custodes force
- Photocopiable assets including a quick reference sheet, a movement diagram, and tokensWe have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at Campbelltown@thehallofheroes.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at Campbelltown@thehallofheroes.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'