Event - Warhammer 40,000 Tournament

Event Name:
Warhammer 40,000 Tournament
Date/s:
23rd and 24th of Feb
Time:
9:30am Saturday and 10:30 am Sunday until 5pm each day
Game Limit:
1500pts
Cost:
$30 which includes lunch both days
Positions:
Awaiting the minimum number of players (8).
Event Braker
Key Information:

How the Tournament Works

At the Tournament you will play five games of Warhammer 40,000 over two days, with each game being against a different opponent.

The games will be played using the rules from the Warhammer 40,000 6th Edition Rule book.

Armies to be used in the tournament may be up to 1500pts in total.

With the tables and the terrain provided, all you need to bring is:

• At least 2 copies of your Army List

• The Warhammer 40,000 6th edition Rule Book

• Tape Measure

• Super Glue (for emergency repairs)

• Dice (including special ones)

• Templates

• Pen or Pencil for recording results

• Your fully painted army

What you can field - Army Restrictions

When writing your army list you will need to make sure it meets the tournament rules.

These rules are:

• No more than 1500 points may be spent on the army.

• Armies must follow all the rules and restrictions on army selection of their own Codex.

• All armies must comply with the Force Organisation Chart for a Standard Mission as detailed in their Codex.

• Armies can only be chosen from the latest version of a published codex.

• Allies are permitted

A full set of Errata & FAQs for these Codex books are maintained on the Games Workshop web site. These updates take precedence: Please refer to them.

• A minimum painting standard is required. There must be at least three colours on each model in an appropriate scheme. Models should also be appropriately based. Suffice to say that an undercoat is not enough! Points penalties will be applied at the TO discretion if you choose to field unpainted models.

• Models in the Army must be WYSIWYG, or ‘what you see is what you get’. This means that weapons, armour options and upgrades chosen from the army list must be shown on characters and on the majority of the models in a unit or squad.

• Non Games Workshop models may be used. This is provided it is clear to your opponent which Games Workshop miniature the non Games Workshop Miniature is representing. Likewise conversions on a model, such as feathered wings instead of jump packs on assault marines, are permitted provided your opponent can reasonably identify what the conversion represents. If in doubt please enquire to the store.

• Scenery for the battle will have been set up by the referees and should not be moved or changed unless directed.

  • Mysterious Forests will be used.
  • Mysterious Rivers will not be used.
  • If players are using fortifications then they must replace a piece of terrain already present on the table when placing their fortifications.

• White Dwarf Army Lists and Vehicle Rules may be used (eg Sisters of Battle Army List and Storm Talon Rules).

Schedule

The Tournament will commence at 9:30am on Saturday and 10:30am on Sunday and will finish at approximately 5pm each day.

Each game will have a time limit of 2 hours.

Trophies will be presented to the 1st 2nd and 3rd placed players as well as to the player with the best painted army.

Battle Points

After each game you must work out and then record the result of the game.

Players will play 5 games over the two days, with the result of each game worth up to 20 points.

Each game will be played according to a mission sheet that will be handed out before each game.

Battles are scored in the following method:

Players first identify the result of the game based on the objectives of the particular mission that was played:

• The Player with the most Victory Points will be declared the winner. A win is worth 15 points

• If Both players have the same number of Victory Points then the game is a draw. A draw is worth 10 points to both players.

• The Player with the least Victory Points will be declared the loser. A loss is worth 5 points

In addition, the players can receive the following bonus (and cumulative) battle points during the game:

• +1 for breaking your opponent’s army (reducing it to 25% of its starting model count)

• +1 for achieving more Kill Points than your opponent

• +1 for destroying your opponent’s highest pointed HQ unit

• +1 for destroying your opponent’s highest pointed non-HQ unit

• +1 for having a scoring unit in your opponents deployment zone

Total Battle Points available - 100 points

Missions

Game 1: Crusade

Game 2: Purge The Alien

Game 3: Big Guns Never Tire       

Game 4: The Scouring

Game 5: The Emperor’s Will

Before each game the deployment map will be decided randomly by one of the players rolling a D3.

  • On a roll of 1 the deployment map will be Dawn of War.
  • On a roll of 2 the map will be Hammer and Anvil.
  • On a roll of 3 the map will be Vanguard Strike.
 
 
 
 
 
 
 
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