Event - Warhammer 40,000 Heroes Calling

Game System:
Date/s: 17-03-2019
21-04-2019
19-05-2019
16-06-2019
Time: Any time during Gaming Hall Trading Hours
Game Limit: No limit set
Cost: $15
HOH Data pack:
Official Data Pack:
Event Braker
Key Information:

Heroes Calling is the Hall of Heroes Monthly Warhammer 40,000 tournament.  

On the last Sunday of each month Heroes Calling will see Wahammer 40,000 players battle it out for prizes and bragging rights.

Heroes Calling will consist of 3 rounds. Commencing from 9am in the morning.  The army size for each Game will be 2000pts.  Players have to of purchased their tickets for these events by the Friday before the event. 

Tickets can be purchased in store or over the phone with credit car or via Paypal. 

The link to purchase tickets via Paypal is Heroes Calling Paypal

If you have any questions about Heroes Calling then please contact us at the store on 02 4625 8020 or via email at events@thehallofheroes.com.au

To Enter you will require a 

A Built 2000pt Army (proxies or "Counts As" are permitted with the permission of the event TO prior to your ticket being bought. 

TWO printed army lists. One for the TO and one for your opponent.

Tape Measures, Dice and rulers. 

Super Glue for quick repairs. 

Rules in the most up to date FAQ will bein use. 

Prizes will be given to First, Second, Third and Best Opponent and Best Painted. 

NB: Unless you bring and army with a different primary faction or at least half the models in your army have been changed out at the TO´s discretion players will only be eligible to win best painted once in a four month period. 

Schedule 

8:45 - 9:00 Registration

9:00 - 11:30 Round One

11:30 - 14:00 Round Two 

14:40 - 17:10 Round Three

17:20 - 17:30 Presentations and Pack up

3 Missions will be chosen from the following list.

Strategic Reinforcements - Each army is split into 3 even parts. Each part is then selected to come in during turns 1,2 and 3. These models must come in 9" from any board edge, within 6" of each other and 9" away from enemy models.

 

Dawn Assault - All units can only draw Line of Sight with enemy models if they are within 6". This distance increased to 12" at Turn 2, 24" at Turn 3 and 48" at Turn 4 before becoming full distance at T5.

 

Return Transmission - 5 objectives on the board, roll a dice beginning of Turn 2 to determine which objective is transmitting the signal, this becomes the Transmission Station worth 3VP at the end of the game, on a 6 the transmission is lost until next turn.

 

Priority Target - Select an enemy unit, this unit can not have the swarm keyword. Once you kill the target you can either execute the target awarding 2VP or Capture and interrogate the target. Replace the model with an objective. If you hold this objective until the end of the game you gain 5VP.

 

Crash and Burn - Starting in Turn 2 roll a dice to determine which objective has been hit by an incoming barrage. Roll a dice for each unit within 4" of that objective. On a 6 that unit takes D3 mortal wounds. After all units in the area have been rolled for remove the selected objective from the game.

 

Drive them Back - Starting from the end of the 3rd Battle Round, players score 1 VP if there are no enemy models within 6" of their board edge. This increases to 2 additional VP if there are no enemy units within 12" of their board edge and 3VP if no enemy units are within 20" of their board edge. 

 

Gravity Well - Units with the infantry keyword add 2" to all movement as well as 1" to all advance and charge rolls. Unit with the fly/flyer keyword subtract 2" their movement and 1" from all advance and charge rolls (this also reduces auto advance 6" to 5")

 

Warp Surge - Select an Infantry Character model in your army. This unit gain the Psyker Keyword and the ability to cast and deny 1 power each psychic phase. It gains the smite ability and a new ability called Psychic Field - All units within 6" gain + to their invul, if they already have an invul save increase it by 1 to a maximum of 3+.

 

Each Player Turn a player can score 1 VP for holding an objective and 1 VP for killing any enemy unit. 

 

At the end of each Battle Round tally up the number of objectives and kills each player achieved. The player who holds the most objectives scores 1 additional VP and the player who killed the most units also scores 1 additional VP.

 

First Strike, Slay the Warlord and Behind Enemy Lines are in effect for all games throughout the event.