Age of Sigmar Heroes Strike 1 Day Tournament
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Star Wars X-wing National Championship
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Event - Age of Sigmar Heroes Strike 1 Day Tournament

Game System:
Date/s: 03-11-2018
Time: 9:30am until 5:00pm 2hrs per game round
Game Limit: 2000pts
Cost: $20 Must be paid by Wed 31st Oct (cost $22.19 if bought via Eventbrite)
HOH Data pack:
Official Data Pack:
Event Braker
Key Information:

Today we are hosting Hero Strike a 2000pt Age of Sigmar Tournament.

To secure a place at this tournament tickets must be purchased by the 31st of October 2018.  Tickets can be purchased in store or via the independent online ticketing site Eventbrite.  

The link to purchase tickets on line is AOS Tickets Here

Tickets may also be bought in store or over the phone with a credit card.  

There is no such thing as a stupid questions please submit any questions about this event to events@thehallofheroes.com.au

General rules and restrictions:

1) Up to 2000pts may be spent on your chosen army.  Rules outlined in the Games Workshop General´s Handbook 2018 will be in use. Any official Games Workshop Compendium, Legacy and Forge World Warscrolls with points may be used, as long as their points are available and their version is current.

Army Lists need to be submitted by Wednesday 31st of October preferably using the Battlescribe or equivalent army building software. Three exeprienced AOS players will review each army list.  Players may be asked to redesign verly powerful lists.  If you have an inner power player voice and you are unsure get your list in earlier for consideration. Please submit your lists to events@thehallofheroes.com.au 

2) Any newly released products or FAQ´s published prior to the 27th of October may be used.

3) Realm Rules, Artefacts and Spells will not be used. Players may take up to one Allegiance artefact per army.

4) Endless Spells from Malign Sorcery can be used at this event

5) All measurement will be from Base to Base. When measuring distance vertically, you will use a volume from the base foot print as high as the model’s head (or torso) whichever is the highest point (please note this excludes limbs, wings, weapons banners and weapons even if they have a head on a spear…)

AOS Distance Measure

6) At our tournaments we want to encourage dynamic modeling and conversions.  Also a plastic or metal model is static whereas if real the character the model is representing would be moving about and even, we know this will shock some, be able to duck. Therefore Line of sight from model to model must be drawn from the body of one model to the body of the intended target model.  The body includes the head, torso, legs and arms. For the purpose of line of sight we will be ignoring any wings, armour, banners or weapons the model may have.  If you can not use common sense to agree amongst yourselfs call for an umpire to make a ruling. 

7) Terrain will be pre-set. If a player has a concern with terrain placement then they must raise this with an umpire prior to deployment.

8) Mysterious terrain effects should be rolled before the game.

9) Terrain war scrolls will not be used unless purchased as part of your army.

10) Sylvaneth Wyldwood can only be made with a Citadel Wood.

11) Models on a Balewind Vortex can not be used to capture an objective.

12) Models must be painted.  Undercoat is not enough. It will be up to the umpires to decide if a model is painted.  We will take into account painting skills, however evidence of some effort must be obvious.

13) Models must be WYSIWYG (What You See Is What You Get).  Non Games Workshop models can be used provided it is clear to your opponent which equivalent GW model your chosen model represents.  Scaling must be comparable to the Games Workshop model it is representing.  If you are unsure please check with the Tournament Organiser.

14) Models should be mounted on round bases which should be the ones the models were supplied with. Players should consult the Games Workshop site to determine the correct base sizes for their models.  If your army is on square bases then it will be okay for our models to be Blutacked onto a round base.

15) Glorious Victories, Sudden Death and Triumph Table Glorious Victories and Sudden Death Victories will not be used.

16) Some Warscrolls in AoS contain rules for ‘Matched Play’ and ‘Narrative Play’ alike. It is important not to confuse the (2) types.

17) A unit may only contain (1) Banner Bearer and (1) Musician of each type.

18) All dice used for “rolling” (i.e. ‘making a roll’) at this event must have all of their denominations (numbers on each dimensionside of dice) clearly legible. They must be able to be interpreted (quickly and accurately) by all parties involved in this event (i.e. the owner of the dice, the opponents of the owner of the dice, any umpire, event staff and TO). 

Examples of disallowed dice – GW Deathwatch, Tzeentch and Daughters of Khaine Dice.

19) This tournament is not a win at all cost event.  Above all else we want players to be relaxed and having fun.  We want you take the army you want to play not the army the internet says has the highest chance of winning.  To this end players are expected to play in a helpful, generous, sporting and polite fashion.

No matter what the outcome of a game is there is always next year or other events.  Some of which may suit you better.  Have fun and enjoy the day.

If a rules dispute does come up these should be resolved in one of three ways.

1)   1) Look in the appropriate rulebook & FAQ and try and resolve it between yourselves.

2)   2) Roll a D6 for it and let chance decide on the outcome.

3)   3) Raise your arm and call for an umpire. The umpire will then either show you the relevant passage in the appropriate rulebook/FAQ and let you know their interpretation and/or make a decision they deem best resolves the matter.

Once a decision has been made it is final.

At the organisers discretion the umpire may apply penalties in the form of points reductions. Examples of why points reductions may be applied could include the late submission of army lists, inaccurate filling out of round results forms, late arrival to the table of a game.  

Anti-social behaviour or cheating will result in player removal from the tournament and venue

What You should bring on the weekend:

1) Two printed copies of your army list.

2) Your army (yeah it has happened)

3) Relevant copy of Warscroll and Battletome for your army (hard copy preferred).

4) Tape measure that has inch increments

5) A set of 6 sided dice, pens, and glue (for incidental repairs)

6) 6 Objective Markers (25mm, 32mm or 40mm bases)

Schedule

Today you will play three games against three different opponents.  Round results will be entered into the Table Top TO tournament software which will choose your opponents by a Swiss pairing system.

Players may request to challenge a specific player in round one for a “grudge match’.  If both players agree that they would like to match up in round one then this will be facilitated.

Players may wish to avoid playing certain players because they are friends, family, club mate or regular opponents. In this case players may request of the Tournament organiser to invoke the “blood rule”.  This will be facilitated in round one. In subsequent rounds a bias will be shown if it will not impact the standings but not guarantees exist from round two onwards.

Battleplans for each game will be announced prior to each game commencing.

Registration 9:30

Game One 10:00am – 12:00pm

Lunch 12:00pm – 12:30

Game Two 12:30pm – 2:30pm 

Game Three 2:45pm – 4:45pm

Awards Ceremony 5pm 

Awards will be given to 1st, 2nd and 3rd place and for the best painted army (umpire chosen).

Scoring

·         Army list submitted on time         5pts

·         Sportsmanship                           0-5pts (player given in consultation with TO each round)

·         Painting (see below criteria)        0-25pts

·         Battle Points

o    20pts for a Major win

o    15pts for a minor win

o    10pts for a tie

o    5pts for a minor loss

o    0pts for a major loss.

Tie Breakers are as follows;

1)   Total game result (w/l/d) 

2)   In game victory points 

3) Beaten the tied player in a game

5)   Most painted army

6)   Earliest time of entry paid

 

Painting Points Criteria

1)   All models in army fully painted with at least 3 colours used                                                  15pts

2)   Details on majority of models painted                                                                                     0-2pts

3)   All models in army have consistent basing texture or paint applied to their bases                0-2pts           

    Models have basic shading, highlighting or blending                                       0-2pts

5)   Models have freehand work                                                                                                   0-2pts

6)   Models have some conversions                                                                                             0-2pts