Warhammer 40,000 Duel Strike Doubles Tournament
DHMS

Event - Malifaux : Fitzpatricks New Gambit

Game System:
Date/s: 18-01-2020
Time: Any time during Gaming Hall Trading Hours
Game Limit: No limit set
Cost: $25 or $20 for shield bearers
HOH Data pack:
Official Data Pack:
Event Braker
Key Information:

Malifaux 3rd Edition Tournament

Organiser: Stuart Fitzpatrick (Henchman)

Address: The Hall Of Heroes Campbelltown, Shop 9 City Arcade, 156-168
Queen Street , Campbelltown, N.S.W, 2560. (02) 4625 8020.

Email: For rules speci c questions stuart.g. tzpatrick@gmail.com, general store
enquiries, events@thehallofheroes.com.au

Points: 50 Soulstone Fixed Faction.

Dates: Saturday 18th January

Cost: $25 ($20 for shieldbearers)

Structure: The tournament consists of three rounds of games, played using
the Malifaux 3rd Editions and the Gaining Grounds Season 0 rules, both of
which are available here: https://www.wyrd-games.net/resources or on the of-
cial Malifaux 3rd Edition App.

Check-in: 10:00-10:30

Game 1: 10:30 - 12:30

Lunch: 12:30 - 13:00

Game 2: 13:05 - 15:05

Game 3: 15:10 - 17:10

Prizes: 17:10 - 17:30

Players will be awarded 3 points for a win, 2 points for a draw and 1 point for a loss with the di erential and total victory points being used as the second and third tie breakers respectively.

Painted Crews: Although you may play with a painted crew, it is highly encouraged that you pick a crew of unpainted models you own and paint them across the course of the league so you can hone your painting and gaming skills at the same time.  

Prizes: There will be prizes in store credit for rst, second and third, with additional prizes to be determined based on number of attending players.

What to Bring:

The Malifaux 3rd Edition Rules
Your models
Tape Measure
A Fate Deck
A friendly attitude

Game 1:

Deployment: Wedge Deployment.

Strategy: Corrupted Idols.

Schemes:

8 Power Ritual
5 Dig Their Graves
7 Take Prisoner
1 Detonate Charges
11 Deliver A Message


Game 2:


Deployment: Standard Deployment.

Strategy: Turf War.

Schemes:

1 Detonate Charges
9 Outflank
12 Claim Jump
6 Hold Up Their Forces
4 Search the Ruins

Game 3:

Deployment: Corner Deployment.

Strategy: Reckoning.

Schemes:

12 Claim Jump
10 Assassinate
2 Breakthrough
9 Outflank
7 Take Prisoner