Event - Warhammer 40,000 Anti-Skub Challenge

Game System:
Date/s: 25-11-2017
Time: Any time during Gaming Hall Trading Hours
Game Limit: 1835pts
Cost: $20
HOH Data pack:
Official Data Pack:
Event Braker
Key Information:

40K Art 

Warhammer 40K Anti-Skub Challenge

25.11.2017

Today the Hall of Heroes is hosting an unashamedly friendly tournament

TO´d by Lachlan Cannard.  No Powergaming welcome.

Venue Details - 

60 Queen Street, Campbelltown, NSW, 2560

Email: events@thehallofheroes.com.au

Phone:  46258020

Tournament Overview

The Anti-skub Challenge is a casual Warhammer 40,000 event hosted by The Hall of Heroes. The event is designed to promote a friendly environment for local 40K players to scratch their competitive itches. To this end, the event takes into account players’ generalship, painting ability, sportsmanship balanced with an army handicap score.

Tournament Details

Tournament Organiser: Lachlan Cannard

When: 25th November 2017

Where: The Hall of Heroes, Campbelltown

Cost:

Registration:

Timetable

Army Lists Due, FAQ and Codex cutoff: 18/11/17

Roll Call: 8:30am, 25/11/17

Round One: 9:00am - 11:30am

Round Two: 11:45am - 2:15pm

Round Three: 2:30pm - 5pm

Awards will be distributed with all speed at the conclusion of the final game in Round 3.

Armies

Armies will be limited to a maximum of 1835 points, battleforged, sourced from any Warhammer 40K Index or Codex released on or before 18/11/17. All of the standard Matched Play restrictions must be met, no more than 3 detachments may be included, and no Forge World rules are permitted. Where points values or rules differ between Index, Codex or FAQ, always use the most recent publication. No understrength units allowed.

 

Modelling

All models used in armies must be WYSIWYG (What you see is what you get). Proxies are allowable, but all must be easily identifiable as the unit they are to represent. Please contact the tournament organiser if you are unsure of the suitability of a particular proxy. Unpainted models will be allowable at this event, but any army that uses unpainted models will automatically receive a zero for the painting portion of scoring.

Missions

Round One: Cleanse and Control (pg 231) - Dawn of War deployment

Round Two: Tactical Escalation (pg 232) - Hammer and Anvil deployment

Round Three: Deadlock (pg 235) - Search and Destroy deployment

The draw for Round One will be seeding according to player’s TO-given comp score. Rounds for the second and third game will be seeded by total battle score, with no player playing the same opponent twice. In the event of an odd number of players, the lowest total battle score will play a BYE game against the TO, and be awarded a Minor Victory, regardless of the game´s outcome.

Players will be award battle points after each game, and the total of these points will make up their battle score.

Major Victory (2 or more Victory Points) - 4 Battle Points

Minor Victory (1 Victory Point) - 3 Battle Points

Draw - 2 Battle Points

Loss - 1 Battle Point

Scoring

Player´s final score for the event will be a total of four criteria:

25% Battle Score

25% Sportsmanship Score

25% Painting Score

25% Comp Score

In the event of a tie, Sportsmanship will be the deciding factor, followed by Dice Off.

Sportsmanship

Players are expected to conduct themselves in a friendly and fair manner at all times during this event. This is not a super serious event, and players are not playing for sheep stations.

Sportsmanship is scored out of 5 points points per round, to be awarded by player’s opponent at the conclusion of their game, according to the following metric:

 

Score

Justification

1

Your opponent displayed behaviour utterly unacceptable in a game of any description, regularly bending/breaking rules, intimidating their opponent, regularly and repeatedly using vulgar language or insults. This score should only be awarded after careful consideration, and will require justifying your decision to the TO.

3

Your opponent´s behaviour detracted from your ability to enjoy your game, refusing to resolve rules disputes amicably or displaying an unsavoury attitude throughout the game, whether by excessive gloating or moaning. Please note that the TO resolving a rules dispute should not impact on this given score.

5

Your opponent displayed proper behaviour, giving you a decent game, regardless of outcome. This is expected to be the default score in each game.

 

Painting

Painting Score is scored out of 5 points in total, and will be judged on a scale of 1 to 5 by staff at The Hall of Heroes. As a general guide, 3 points will be awarded for an army painted to a minimum of three neatly painted colours, based, with a uniform colour scheme and basic highlighting or drybrushing, essentially meeting the “tabletop standard”. 5 points will require a spectacular effort, poor painting will receive a 1, and armies that include any unpainted models will receive a 0.

Comp Score

Comp Score, or Composition Score, is a basic handicap system used to balance out the different strengths of armies used at the event. Comp Score is scored out of 20 points in total, 5 per round, and 5 given by the TO. At the conclusion of each round, players will mark their opponent’s army on a scale of 1 to 5, according to the following metric:

 

Score

Justification

1

Utterly disgusting cheese. The opponent should be ashamed of bringing this list to a casual event. Examples of this may include 120+ Conscripts, Brimstone Horrors with a single Blue Horror in each unit, massed Primaris Psykers, or Lord of War spam. Please be prepared to justifying this score to the TO when awarding.

2

Opponent has taken a majority of the more powerful units/combos in their list, but has not pushed any of these options to the extreme. This level of army is appropriate for a competitive event.

3

An army of average strength, with nothing too over the top, but a few good options taken. Good list for a friendly game of 40K

4

The opponent has taken steps to tone down their list for the event, throwing their opponent a bone with a number of sub-optimal choices taken.

5

The opponent has obviously paid no attention to what units in his Codex are good, and has never read a web forum for advice. The opponent has deliberately handicapped himself with his list. Please be prepared to justifying this score to the TO when awarding.

As comp scores are inherently subjective, some players may feel their opponents are unfairly punishing them with comp scores. If you believe this to be the case, please speak to the TO. Players may be asked to resubmit comp scores if the TO believes the player is marking their opponents maliciously.

Awards

Awards will be given to players with the highest scores in each category, and a final award going to the overall winner of the event, the player with the highest total of Battle, Sports, Painting and Comp Points

 

What to Bring

     Your Army

     At least two printed copies of your Army Roster for your opponent to check before and during each round.

     This Player’s Pack

     Warhammer 40K Rulebook, any relevant Index, Codex and FAQ (digital copies allowed, but must be made available to your opponent at their request).

     Tape Measure, Dice.

     Army appropriate Datacards or Tactical Objectives deck. If you do not own these, Pen and Paper for neatly recording objectives or psychic powers will be required. 

     6 Tactical Objectives, mounted on no larger than 40mm bases.

Notes on Army Rosters

Army Rosters must be submitted to events@thehallofheroes.com.au by 18/11/17. They must be submitted in an easy to read format, either PDF, MS Word Doc, or simple Battlescribe format PDF. Be sure to include all units in their appropriate detachments, list on your sheet your army Warlord, Warlord Trait, and any Relics included in your list.

Pre-event Rules Queries

Where are rule is ambiguous and not covered by any FAQ, please contact the TO ahead of the event for clarification prior to the event. This Player’s Pack may be updated prior to 18/11/17 with any such clarifications.

 

All Tournament Organiser decisions will be final.

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